Better combat with only one little change

Started by kesulin, March 22, 2016, 06:36:18 AM

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kesulin

Hi all,

I'm new here, but i played Rimworld since Alpha 2 or 3. i want propose to Tynan a little change to combat that will improve combats:
nobody can aim if is shooted

if someone is aiming and is shooted he must be start aim again.

-This little change make combats more tactical, change importance of diferents weapons and make melee combat a really alternative.
-Long range weapons like snipers take a long time to aim, they must be far from combat if don't want interrupt every time.
-Melee colonist can move safely with help of other colonists, with friendly covering fire.

Maybe tynan must change some weapons stats or update ai for this, but I think it's a little change for a big improve on the game.


PD: sorry for my English

dareddevil7

The past tense for shoot is shot, not trying to be a dick, just trying to be helpful. Maybe not completely stop the aiming but instead getting shot could severely mess up the accuracy. But that wouldn't apply to mechanoids because robots don't feel pain

porcupine

Quote from: dareddevil7 on March 22, 2016, 11:56:57 AM
The past tense for shoot is shot, not trying to be a dick, just trying to be helpful. Maybe not completely stop the aiming but instead getting shot could severely mess up the accuracy. But that wouldn't apply to mechanoids because robots don't feel pain

Awkward wording aside, aim interruption makes some sense here.

Mechanoids may not feel pain, however they have stuff that can get hurt, balance/stability thrown off by impacts, etc.

What we need to remember here is, this already happens with melee ... The mechanic (or at least part of it) is already present in the game.  I'm going to go out on a limb here, and say some level of this behavior was probably present in a much earlier alpha, and had to be dropped/changed/etc. due to issues...

kesulin

thanks for the correction dareddevil7.

Yes, it's a little change with a big improve to combats, more realistic and strategic. I think not very dificult to implement by Tynan, as porcupine said, it is implemented whith melee.


mumblemumble

I think instead a percentage of the aim time wound back proportional to the damage taken, and an aim debuff for that shot, again, proportional to damage taken would be better.

Would certainly make SMGS more viable.
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