Ludeon Forums

Ludeon Forums

  • October 24, 2021, 02:30:43 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 55 56 [57]

Author Topic: [1.3] Rah's Bionics and Surgery Expansion - v3.0 (Sept 12th, 2021)  (Read 407200 times)

zs534

  • Muffalo
  • *
  • Posts: 2
  • Purge the flesh. Iron the body.
    • View Profile
Re: [1.2] Rah's Bionics and Surgery Expansion - 2.6 (August 22nd, 2020)
« Reply #840 on: February 22, 2021, 03:21:09 PM »

Hi Rah, I have a few ideas that may or may not fit this mod. I have next to no knowledge in coding, so I have no idea the amount of effort these additions would take.

Make it so your bionic limbs, and the vanilla ones, have a hand/foot, rather than the hand/foot being counted as cut off (same with digits). This may allow gloves/boots/rings to be worn with bionics.

I've seen many suggestions about surgeries and bionics for fingers/toes. Why not remove digits and add their coverage to hands/feet (like how all 12 ribs got combined into "ribs") so there are less missing fingers or tiny scratches that require a whole medicine. This might cause compatibility issues.

Integrate Less Arbitrary Surgery and maybe Death Rattle (both rebalanced). LAS means less random surgery, among other things. DR so you can give a pawn with a loss heart a brand new shiny synthetic heart. DR does hurt balance in vanilla, but RBSE makes artificial organs expensive, and natural organs cause organ rejection.

LAS: https://steamcommunity.com/sharedfiles/filedetails/?id=1552455241
DR: https://steamcommunity.com/workshop/filedetails/?id=1552452572
« Last Edit: October 12, 2021, 11:08:20 PM by zacharys534 »
Logged

Rah

  • Colonist
  • ***
  • Posts: 432
  • Modder
    • View Profile
Re: [1.2] Rah's Bionics and Surgery Expansion - 2.7 (April 16th, 2021)
« Reply #841 on: April 16, 2021, 08:09:31 AM »

2.7 - Rah's Bionics and Surgery Expansion

* Changed synthetic liver to part efficiency instead of an offset
* Made patch file for new chronic illnesses to eliminate potential mod conflict. (thanks to Kopp)


@zacharys534, thanks for the suggestion. I will take a look at it.

Rah

  • Colonist
  • ***
  • Posts: 432
  • Modder
    • View Profile
Re: [1.3] Rah's Bionics and Surgery Expansion - 2.8 (July 20th, 2021)
« Reply #842 on: July 20, 2021, 05:34:43 PM »

2.8 - Rah's Bionics and Surgery Expansion

* Updated for 1.3 and Ideology.


hotfix: simple prosthetics now work correctly with transhumanism / boddy modder, hyperlinks added, artificial nose now gives +0.5 beauty
hotfix2: small sound bug fix.
« Last Edit: August 02, 2021, 08:56:38 AM by Rah »
Logged

Rah

  • Colonist
  • ***
  • Posts: 432
  • Modder
    • View Profile
Re: [1.3] Rah's Bionics and Surgery Expansion - 2.8 (July 20th, 2021)
« Reply #843 on: August 02, 2021, 08:56:15 AM »

Small update for bionic and archo eyes; now more subtle graphics compared to vanilla

« Last Edit: August 02, 2021, 09:37:59 AM by Rah »
Logged

Rah

  • Colonist
  • ***
  • Posts: 432
  • Modder
    • View Profile
Re: [1.3] Rah's Bionics and Surgery Expansion - 2.9 (Aug 8th, 2021)
« Reply #844 on: August 08, 2021, 02:18:13 AM »

2.9 - Rah's Bionics and Surgery Expansion

* Royalty research nodes now match better with RBSE research.
* Death acidifiers can now be removed after researching Advanced bionics.

Rah

  • Colonist
  • ***
  • Posts: 432
  • Modder
    • View Profile
Re: [1.3] Rah's Bionics and Surgery Expansion - 2.9 (Aug 15th, 2021)
« Reply #845 on: August 14, 2021, 06:31:08 PM »

Hotfix for 2.9: hyperweave now has vanilla market value, bionic eye now requires some devilstrand to make, removed power claw req for power arm.

edit: small balance fix for the normal version: advanced workbench plasteel cost reduced from 200 to 100.

Update Aug 25th-26th: Added Bionic Tongue + small tweaks. Negative side effects for the Neurostimulator removed.


Also try out: Rah's Vanilla Turrets Expansion: New rebalanced turret mod for Rimworld 1.3 with 9 strong turrets for the mid and late game !
« Last Edit: August 28, 2021, 04:30:02 PM by Rah »
Logged

Rah

  • Colonist
  • ***
  • Posts: 432
  • Modder
    • View Profile
Re: [1.3] Rah's Bionics and Surgery Expansion - 2.9 (Aug 25th, 2021)
« Reply #846 on: August 29, 2021, 08:33:36 PM »

update 3.0:
- New research node; Nanomedicine. Can cure Frailty, Sleeping sickness, Muscle parasites, Mechanites, Gut worms and other infections.
- Neurostimulator has no negative side effects. Cures dementia, alzheimer's and brain damage.

gendalf

  • Drifter
  • **
  • Posts: 90
  • Refugee
    • View Profile
Re: [1.3] Rah's Bionics and Surgery Expansion - v3.0 (Sept 12th, 2021)
« Reply #847 on: October 10, 2021, 03:12:21 PM »

are the buildings uninstallable with Two's Miniaturization?
Logged
Pages: 1 ... 55 56 [57]