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Author Topic: New A13 Mods announcement thread  (Read 86531 times)

NoImageAvailable

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New A13 Mods announcement thread
« on: April 07, 2016, 07:33:53 AM »

This thread is here so you can announce any new mods you made or updated for A13.

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.

Rules
  • One post per mod. If you've just released your mod or updated it to A13 you can make a post for it but if you already posted here once don't keep bumping your mod.
  • Only the mod author may post a mod. This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.
  • Only post mod announcements in this thread. Any post that is not a mod announcement will be removed. If you have feedback/criticism/etc., send me a PM.

To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
A short description of what your mod is about. Should be no longer than 1-2 sentences.

Example:

Quote
Z-levels
https://ludeon.com/forums/index.php?topic=17336.0
Adds a system of z-levels akin to Dwarf Fortress to the game.
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Fluffy (l2032)

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Re: New A13 Mods announcement thread
« Reply #1 on: April 07, 2016, 09:17:12 AM »

Colony Manager V2
https://ludeon.com/forums/index.php?topic=16888
Makes your pawns do the menial parts of colony management, instead of having to do it yourself. Sets colony-wide bills (with a better threshold system), logging, hunting, foraging and livestock management (very similar to what autohunt beacon used to do).
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Fluffy (l2032)

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Re: New A13 Mods announcement thread
« Reply #2 on: April 07, 2016, 09:19:58 AM »

Enhanced Tabs
https://ludeon.com/forums/index.php?topic=15964
More information rich versions of the vanilla work and animals tabs. Allows sorting by skill, mass-setting priorities, changing 'default' work priorities and copy-pasting priorities between pawns. Also allows easy access to animal management functions; slaughter, train and rename your animals all from one easy to filter interface.
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Fluffy (l2032)

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Re: New A13 Mods announcement thread
« Reply #3 on: April 07, 2016, 09:22:09 AM »

Medical Info
https://ludeon.com/forums/index.php?topic=16120.msg171779#msg171779
Information rich colonist and prisoner health overview. Provides at-a-glance access to pawn status, medical operations and medicine settings.

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skullywag

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Re: New A13 Mods announcement thread
« Reply #4 on: April 07, 2016, 09:56:43 AM »

Stuffed Batteries:
https://ludeon.com/forums/index.php?topic=14164.0
Allows batteries to be made from stuff, different stuff allows different capacitys and efficiencys and also some are fireproof.

Stuffed Conduits:
https://ludeon.com/forums/index.php?topic=14164.0
Allows conduits to be made from stuff, this effects their hitpoints and some are fireproof.

Stuffed Small Solar panels:
https://ludeon.com/forums/index.php?topic=14164.0
Allows Smaller solar panels to be built from stuff, different sizes and stuff allows different power generation levels and also some are fireproof.

Stuffed Solar Panels:
https://ludeon.com/forums/index.php?topic=14164.0
Allows solar panels to be built from stuff, allows different power generation levels and also some are fireproof.

Stuffed Thermal Generators:
https://ludeon.com/forums/index.php?topic=14164.0
Allows thermal generators to be built from stuff, allows different power generation levels and also some are fireproof.

Mechanoid PowerCell:
https://ludeon.com/forums/index.php?topic=14164.0
Adds a power cell item to mechanoid ship parts (psychic emanator and poison ship) and allows this to be used to make a passive power generator that outputs 2000mw but generates a lot of heat as a side effect.

« Last Edit: April 09, 2016, 02:48:15 PM by skullywag »
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Renzo471

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Re: New A13 Mods announcement thread
« Reply #5 on: April 07, 2016, 02:41:47 PM »

Haul Priority
https://ludeon.com/forums/index.php?topic=18377.0
Allows players to dictate the order things are hauled in.
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Fluffy (l2032)

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Re: New A13 Mods announcement thread
« Reply #6 on: April 07, 2016, 04:29:39 PM »

Blueprints
https://ludeon.com/forums/index.php?topic=16120.0
Allows creation, import and export of construction blueprints for entire rooms
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Rikiki

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Re: New A13 Mods announcement thread
« Reply #7 on: April 07, 2016, 06:00:11 PM »

M&Co. MMS
https://ludeon.com/forums/index.php?topic=14711.msg153939#msg153939
Adds a device able to scan the heart of mountains for mettalic objects. Every dwarf's dream come to reality... 8)

Rikiki

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Re: New A13 Mods announcement thread
« Reply #8 on: April 08, 2016, 05:06:17 PM »

CampfireParty
http://ludeon.com/forums/index.php?topic=13172.msg133447#msg133448
Adds a pyre to organize parties for your colonists! 8)

Alistaire

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Re: New A13 Mods announcement thread
« Reply #9 on: April 08, 2016, 06:05:21 PM »

Rimfire
https://ludeon.com/forums/index.php?topic=9536.0
Adds thirty-three craftable and researchable vanilla-style guns to RimWorld.
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Rikiki

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Re: New A13 Mods announcement thread
« Reply #10 on: April 09, 2016, 05:36:34 PM »

Hydroponic room
https://ludeon.com/forums/index.php?topic=13172.msg133449#msg133449
Simply allows you to change the grown plant of all hydroponic basins in the same room.

M&Co. laser fence
https://ludeon.com/forums/index.php?topic=14711.msg153939#msg153942
Adds an advanced laser fence to get rid of those pesky critters roaming your potato farm!

M&Co. force field
https://ludeon.com/forums/index.php?topic=14711.msg153943#msg153943
Ideal to protect yourself from a rain of tribal arrows or pirate bullets.

Orion

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Re: New A13 Mods announcement thread
« Reply #11 on: April 10, 2016, 06:14:19 PM »

Hospitality
https://ludeon.com/forums/index.php?topic=11444.0
Allows you to provide beds and recreation to visitors in exchange for items. You can also recruit visitors.

TheGentlmen

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Re: New A13 Mods announcement thread
« Reply #12 on: April 10, 2016, 07:29:17 PM »

« Last Edit: April 10, 2016, 07:31:33 PM by TheGentlmen (GENTZ /'jen(t)z/) »
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kexici

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Re: New A13 Mods announcement thread
« Reply #13 on: April 11, 2016, 04:31:57 PM »

CTS - Complete Tech Solution (POWER SOURCE)
https://ludeon.com/forums/index.php?topic=18692.0
add need power generators
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The_Fallen_One

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Re: New A13 Mods announcement thread
« Reply #14 on: April 11, 2016, 04:35:37 PM »

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