New A13 Mods announcement thread

Started by NoImageAvailable, April 07, 2016, 07:33:53 AM

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eatKenny

High Caliber
https://ludeon.com/forums/index.php?topic=16864.0
This mod adds several well balanced vanilla-like weapons, and more realistic gun sounds.

skyarkhangel

Pawn State Icons (v04c)
https://ludeon.com/forums/index.php?topic=9163.msg203711#msg203711
Shows small health-tracking icons near all of your colonists and prisoners. Allows you to control your colonists more precisely.
Author of this mod left. Since A12 updated with Hardcore SK team.

RemingtonRyder

Less Incident Trolling
https://ludeon.com/forums/index.php?topic=6892.0
Incident sanity - no solar flare during an eclipse, for example. Also, points for raid calculation are curved.

Fisty

Area Rugs
https://ludeon.com/forums/index.php?topic=18657
Adds 29 place-able area rugs and 10 new cloth (cotton) colors.

A Friend

"For you, the day Randy graced your colony with a game-ending raid was the most memorable part of your game. But for Cassandra, it was Tuesday"

Squiggly lines you call drawings aka "My Deviantart page"

soulkata

Auto Equip
https://ludeon.com/forums/index.php?topic=16069.0

This Mod allows you to change the way the game chooses Apparel of colonists. Instead of always choosing Apparels with better armor, you can choose to prioritize other attributes, such as social impact, research, or crafting skills.

Fluffy (l2032)

Fluffy Relations
https://ludeon.com/forums/index.php?topic=16120
Shows a graphical overview of the relations between colonists and factions - replaces vanilla factions tab.

Haplo

#22
Miscellaneous
https://ludeon.com/forums/index.php?topic=3612.0
This is my collection of various small mods partly bundled together:
Groupings via keybindings, various Rumor incidents, a MapGenerator with enhanced structures, Replicator,
A weaponbase turret, Training Facilities, ...
Also there are various helper robots and MAI the Mobile Artificial Intelligence.



PowerSwitch
https://ludeon.com/forums/index.php?topic=2890.0
This mod adds various functions to the vanilla Power Switch.
It also adds hidden conduits with improved stats.



koisama

Numbers!
https://ludeon.com/forums/index.php?topic=16558.0
Customizable overview tab (compare stats, skills and equipment of your colonists, enemies, animals, etc.)

NoImageAvailable

Backstories Core
https://ludeon.com/forums/index.php?topic=18615
Allows adding in new backstories, pawn bios and names via XML
"The power of friendship destroyed the jellyfish."

ItchyFlea

All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created

Temeez

Updated my Floor Lights mod
https://ludeon.com/forums/index.php?topic=9103.0
Floors lights of a few different variety and colors.

eatKenny

Panzer muffalo
https://ludeon.com/forums/index.php?topic=19031.0
This small mod overhauls the vanilla "pack muffalo" with "panzer muffalo", they are now armored and have more HP.

Jaxxa

ED-Shields
ED-Shields
Adds Shield generators to protect from projectiles.

ED-MoreVanillaTurrets
ED-MoreVanillaTurrets
Adds more Turrets

ED-Embrasures
ED-Embrasures
Adds Embrasures you can shoot through but not pass.

ED-LaserDrill
ED-LaserDrill
Allows drilling new steam vents.

ED-ClosableVent
ED-ClosableVent
Allows vents to be closed.

ED-PoweredVent
ED-PoweredVent
Adds a vent that you can put power into to equalise faster.

ED-ReinforcedStuff
ED-ReinforcedStuff
Allows you to combine certain stuff into Reinforced Stuff that is 10x as strong.

ED-Autoloader
ED-Autoloader
A helper mod that adds a new type of hopper, used by other mods.

blerkz

I've made a very simple mod that increases the rate at which orbital traders appear. Should be close to the rate in A12.
More Trade Ships