Fibrous mechanites, how do I get rid of them

Started by Locklave, April 09, 2016, 12:21:11 AM

Previous topic - Next topic

Locklave

Quote from: ChJees on April 09, 2016, 10:41:19 AM
I guess someone will make a mod later that make mechanites play nicely with your colonists. At least nullify their negative effects.
Could be a bionic which acts like a "hive" for the mechanites which relays orders that are not random. Without orders i guess mechanites try to do their best but fail doing it perfectly thus causing pain and nausea.

I was assuming basically they were directly related, I wonder what would have happened without treatment.

Mathenaut

Quote from: Nickvr628 on April 09, 2016, 11:05:00 AM
Quote from: Shurp on April 09, 2016, 07:27:11 AM
Xerigium people, Xerigium.

Sorry, "healroot"

Put a plot of healroot down.  You can treat any disease forever with a cheap, easily replaceable resource.  Set all your colonists to "herbal medicine only".  Works on gunshots too btw.  Only thing you need medkits for are operations.

Exactly. One of the first things I do is to start growing herbal medicine. The earlier you have it the better.

Yeah that doesn't last through the winter, if that.

DevinDonut

My colonist Mike had these, and it made him an utter badass. And he was a masochist so the pain was good :). But, eventually it went away. A real shame for me though.

Mechanoid Hivemind

Im confused, its changing my pawns body parts to bionic. WHY? She never had any body parts other then the normal human ones, but now its changing her to be a robot is it true?
The individual is obsolete. When you and your kind are extinct, we will cleanse our collective memory of the stain of your existence.

makapse

its a temp bionic upgrade with pain. installing a bionic gives the same amount of benefit with no pain but they cost like hell to outfit 2 bionic arms AND legs

MidHeavy

#20
I went into debug mode and took a look at how many ticks were left for my colonist to get rid of "Sensory mechanites."


There are this many ticks left. Here you go.





#Balanced



Now, if you want to REMOVE THE SENSORY/FIBROUS DISEASE by using DEV MODE just do the following:


1. Open your savefile with C++
2. Look for your name disease (Mine was Sensory Mechanites.)
3. When you find the disease, look for a value that's called "Ticks to dissappear" or such, it's not difficult to find.
4. Change the value of the ticks to "10" or so.
5. Save your file and reload your game.
6. The disease will disappear in a matter of seconds.



I've done this because it's just annoying the way how a pawn goes into shock with this kind of disease and it doesn't dissapear until a season or such. Hope it works for ya'.

Too-DAMN-Much

Quote from: Mathenaut on April 09, 2016, 03:19:32 PM
Quote from: Nickvr628 on April 09, 2016, 11:05:00 AM
Quote from: Shurp on April 09, 2016, 07:27:11 AM
Xerigium people, Xerigium.

Sorry, "healroot"

Put a plot of healroot down.  You can treat any disease forever with a cheap, easily replaceable resource.  Set all your colonists to "herbal medicine only".  Works on gunshots too btw.  Only thing you need medkits for are operations.

Exactly. One of the first things I do is to start growing herbal medicine. The earlier you have it the better.

Yeah that doesn't last through the winter, if that.

frozen, spoils never. :)

zandadoum

"hundrets of meds wasted"!!!???

"grow tons of healroot"!!!???

"use dev mode"!!!???

really?

geez, go into the colonist info, click on health tab, click on second icon ("doctor care, no medicine") and PROBLEM SOLVED

even more: i straight away disallow all medicine right away (specially at the start) because it makes no sense to waste crapload of meds on a few bruises obtained while hunting a bunny.

only allow meds and allow higher doctor/med care when a colonist has something that could actually kill him/her

mechanites... what a joke...

jpinard

Just got this disease with 10 colonists (advanced colony).  Eek!  So, should I just leave it untreated or send them to hospital for treatment.  It's my short growing season so I'm not sure how I want to handle this.

Hans Lemurson

I just set them to no-medicine treatment and let them stop by the hospital whenever they need treatment and want to train up my doctors.

I haven't tried to prolong it by denying them medical treatment, though I did get it on one of my soldiers once and with the enhanced Movement and Manipulation he became REALLY good at kiting and shooting Centipedes with a sniper rifle.  Was a little disappointed when he recovered, since he was Sanguine and could handle the mood penalty.

But as diseases go, it's not bad.  It's not fatal, and the worst effect is just having a colonist be unhappy for a season or so, similar to the death of a friend or relative.  Ok, that probably didn't make it sound any better, but I've been playing a bunch of harsh scenarios and so my mentality has become: "Not fatal? Not a problem!"
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

jpinard

I have lots of herbal medicine so I just let them pop into the hospital when they like and it's been no problem at all except for my one guy that was already in a lot of pain.  In fact, I might go invade someone now!

cmitc1

honestly, its really not that bad. it wont kill your colonist, and at the cost of a few debuffs, makes them immune to other things faster, and makes them better workers (I guess depending on what they do)

O Negative

Mechanized only have one or two severities, and the type of medicine you use doesn't make a difference if I remember correctly.

Some diseases just take forever to go away, others require you to build immunity, and a few require a certain number of treatments. Only the one regarding immunity depends on medicine type used, I believe.

This system is rather unintuitive to the user, and frustrating for new players. There just needs to be more transparency in the overview health tab.

ggkopek

#28
cause of this much fibrous base meal i think(rice,corn,poteto), when you move your curse to meal you can see ingredients. lavish meal is the solution probably, meat base simple food, fine food, animal ingredients .

berries   

RawCode

        <disappearsAfterTicks>
          <min>900000</min>
          <max>1800000</max>
        </disappearsAfterTicks>


tending have no effect and just waste medicine