Components getting annoying...

Started by Shurp, April 09, 2016, 08:55:20 AM

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Mathenaut

Quote from: Tynan on April 10, 2016, 02:54:45 PM
The trade availability on gold/plasteel just needs to be somewhat higher. And/or plasteel needs to be found in ancient tombs. Easy to address for next version.

That would do it for the most part.

Quote from: Andy_Dandy on April 10, 2016, 10:29:14 PM
And a little stop in Research progress is a pluss. It is not a game problem that you can't get what you want immediatly with no concerns.

You can't 'skill' your way out of RNG. The problems introduced with this scarcity hole aren't impacted by difficulty anyways, so this isn't saying much.

Andy_Dandy

You can easely do without high level research for a long time, like years, even on extreme. If You can't get 50 plasteel and some gold by then You should really adapt your strategies abit to the new mechanics.

makapse

the thing people are having a problem is, hey can no longer turret spam right away

Listen1

If gold will be made more available, i'll suggest bumping gold necessity from 20 to 100, on this research tree.

100 gold is +/-1500 silver, so I believe that's fair.


Shurp

Quote from: makapse on April 11, 2016, 02:39:33 AM
the thing people are having a problem is, hey can no longer turret spam right away

And how do you fight off 30 tribal raiders without turrets *or* rifles?  What got me so excited about my machining table is that I saw I could manufacture sniper rifles and LMGs.  Yipee!  I don't have to wait a century for traders to bring them to me!  Oh, crap, I have to wait a century for traders to bring me plasteel.  Bleah.

And turrets are just decoys anyway.  I was going to try using animals until the mega mood debuff showed up and killed that plan.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Limdood

I'm managing to keep my components somewhat in line...I have the bench, but my crafter is an 82 year old with a bad back, crushed eye, and major alzheimers (she's also too smart and has 20 in constructing and crafting, so while slow, she makes high quality stuff), so components trickle in.

I'm also playing on a cold-end boreal forest (-40F in winter) so my choice to play turretless is ideal here, since i'm spending so many components on power generation and now hydroponics (i wanted to build a mountain base to try out the bugs).

AllenWL

Quote from: makapse on April 11, 2016, 02:39:33 AM
the thing people are having a problem is, hey can no longer turret spam right away

I barely use turrets. Horrible, short-ranged, power hungry things that that can barely take any self-respecting raider out and exploding every other raid.
I might use a few later on when I feel like it(usually for aesthetic reasons), but for the majority of the first two, three years, I don't use turrets.

My complaint is less of a component shortage, and more of a 'why is a good half of the research locked behind a wall that, if you're unlucky, might take a year or even two or three to breach, when you can get up to that point in a year or less?'

The way the progression is now, there tends to be a 'minimal progress period' -which is after you finish the low tech stuff, but before you make that analyzer- that can take up to two or even three years if you're really unlucky, and more or less forces people to build a commns console or dig large mines looking for plasteel and gold, or try to survive the ever-increasing difficulty of raids while the only way to actually go up the tech tree is to buy or scavenge things.

RX2000

Quote from: Tynan on April 10, 2016, 02:54:45 PM
The trade availability on gold/plasteel just needs to be somewhat higher. And/or plasteel needs to be found in ancient tombs. Easy to address for next version.

Sounds like a good idea. Its nice to tweak things to make it a little harder, but you dont want it to be something that just takes FOREVER to happen & ends up just being frustrating & doesnt really help the gameplay......

ParkerFree

I didn't read all the release notes on this build and was horrified to not find gold and/or plasteel on most of my my new (failed) colonies.  Now I realize their numbers were lowered.  And that's ok with me.  I figure this isn't a game to always win...it's a sim of crashing onto a planet that is hostile to my colonist's lives.  They might NOT find what they want. It's been terrific for forcing me into new strategies!  I now use a bunch of deadfall traps that kill far more raiders than the turrets ever did, and it's a joy to watch the raiders running headlong into a bloody, painful death.  Call me psycopathic and bloodthirsty :D
Gaming since the 80s :D

falconbunker

Quote from: ParkerFree on April 23, 2016, 04:35:28 PM
....Call me psycopathic and bloodthirsty :D
You are psychopathic and bloodthirsty

Shurp

Quote from: falconbunker on April 23, 2016, 05:20:34 PM
Quote from: ParkerFree on April 23, 2016, 04:35:28 PM
....Call me psycopathic and bloodthirsty :D
You are psychopathic and bloodthirsty

You are playing Rimworld.  It goes without saying, especially after two dozen tribal warriors charge your turrets and die.  Such mindless slaughter can't be enjoyed by anyone else :)
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

koisama

How come people suffer from lack of components, gold and plasteel?

Every other trader carries either gold or something golden. No gold? Just buy an awful golden knife, smelt it and receive your 400 gold with 60% discount. Or wall in a caravan and get everything it has, for free.
Components and plasteel literally fall from the sky in the form of mechanoids. Psychic/poison ships are literally free resources at the expense of some wood, stone blocks and one incendiary trap.

AllenWL

Quote from: koisama on April 23, 2016, 08:35:37 PM
How come people suffer from lack of components, gold and plasteel?

Every other trader carries either gold or something golden. No gold? Just buy an awful golden knife, smelt it and receive your 400 gold with 60% discount. Or wall in a caravan and get everything it has, for free.
Components and plasteel literally fall from the sky in the form of mechanoids. Psychic/poison ships are literally free resources at the expense of some wood, stone blocks and one incendiary trap.
Sometimes, they don't. I've had a good dozen traders come by without a single golden anything at one point. It's all luck.
Also, while there are many many ways to cheese the ship parts, sometimes, you just don't feel like it.

Mathenaut

Quote from: koisama on April 23, 2016, 08:35:37 PM
Every other trader carries either gold or something golden.

Lucky you.

Mathenaut

Quote from: Shurp on April 11, 2016, 07:00:59 AM
Quote from: makapse on April 11, 2016, 02:39:33 AM
the thing people are having a problem is, hey can no longer turret spam right away

And how do you fight off 30 tribal raiders without turrets *or* rifles?  What got me so excited about my machining table is that I saw I could manufacture sniper rifles and LMGs.  Yipee!  I don't have to wait a century for traders to bring them to me!  Oh, crap, I have to wait a century for traders to bring me plasteel.  Bleah.

And turrets are just decoys anyway.  I was going to try using animals until the mega mood debuff showed up and killed that plan.

Turrets are literally 1 component and some steel, you can build a ton of them anyways and not make a dent in the 30+ you need to progress anyways.

Have some of these people even played A13 yet?