Can you plz not go there??

Started by Panzer, April 09, 2016, 09:47:51 AM

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Coenmcj

iirc, Ty had a reason for not doing the trading spot.
Something along the lines of abusing the hell out of it so you can murder caravans and break the faction-relations system.

Not that I really agree, the consequence of not doing it is obnoxiousness like this, or sheer stupidity, like setting up camp next to the geothermal power plant on the opposite side of the map. (Yes, that's the one, the one surrounded by hungry bears)
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makapse

a faction penalty for trader death is bad unless there is some way to stop them from coming in the first place.Like what about my ice sheet where winter temps go to -100C?without a masterwork parka or a woolen parka, they ARE going to die,no matter what unless i got a powered heating place very close to where they spawn.and even if i did have 1 ,they need to get in the place to live disabling which is also requested in the topic, like visitors eating our food once again.
A better solution will be to mark everything(including plants and resources) with a faction ownership,maybe even individual ownership for items in someones rooms and death drops may be changed to neutral so we can claim it.Traders from 1 faction cannot interact with the items and plant with others, but this will have a huge memory issue for good farming colonies

Nasikabatrachus

trade caravans still visit the player's colony even if it's on a tiny ice sheet island in the arctic. there's work to be done fleshing the whole system out, but i'm sure it'll be balanced eventually.

Limdood

Trading spot (like party spot)

Prompt: [Outsider Village Name] Has a trade caravan in the area, would you like them to stop by?  If you say yes, you will be responsible for their safety.

Just like the "Offer Safety/Ignore" new colonist event....done.

mumblemumble

I really do think visitors and such DESPERATELY  need to be addressed for alpha 14. They steal,  eat crops,  get in the way,  stumble on traps,  ect ect...
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

sadpickle

It's been a while, but IIRC in Dwarf Fortress you get penalized if the caravan and it's members fail to leave the map. You can still abuse the caravan with various workarounds, but it's less ridiculous. I had an early caravan group walk into a building which I walled off (they had one gold and one uranium spear, 10k market value each). They starved to death and the faction apparently never wondered what happened to their missing caravan... they sent another next year.

Shawnganz

Quick fix, lock access to your plants. AFAIK, you can plant dandelions and animals would eat those.

Panzer

Npcs dont give a fuck about whether the door is forbidden or not :P they just walk through. Them using forbidden doors should be something like a last effort, "I cant use any other exit so I have to use the forbidden door".