Colonists dying from infections and plague even with regular treatment? Why?

Started by hwoo, April 09, 2016, 07:12:28 PM

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hwoo

As the title explains. Thier beds set to medical, herbal medicine and regular treatment when needed.

Advice please?

RemingtonRyder

If a pawn gets an infection, an immune response begins. It needs to reach 100% before they die.

Some factors to consider:

  • older pawns have a slower immune response
  • pawns with poorer blood filtration (missing kidney) have a substantially slower immune response
  • hungry pawns have a slower immune response
  • staying in bed all day isn't very joyful but it does improve the rate of immunity gain

christhekiller

It might be due to poor medical skill?

Hover over the disease and you can see how close they are to becoming immune.

hwoo

Quote from: MarvinKosh on April 09, 2016, 07:21:39 PM
If a pawn gets an infection, an immune response begins. It needs to reach 100% before they die.

Some factors to consider:

  • older pawns have a slower immune response
  • pawns with poorer blood filtration (missing kidney) have a substantially slower immune response
  • hungry pawns have a slower immune response
  • staying in bed all day isn't very joyful but it does improve the rate of immunity gain

He's fairly young, good blood flow and nourished. That's why it's bs. He's in a medical bed being treated by a doctor of 15 skill with no wounds of his own or old age penalties. Being treated with medicine. It's bs

Shurp

A healthy colonist that stays in bed all day and gets regular healroot treatment has a 100% survival rate in my experience from flu/plague.  Something else must be going on.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

hwoo

Yet mine seem to die even in a hospital bed that they stay in. With sterile tiles. Clean. Medicine, and a good doctor. Somethings going on and I'd love to know what.

Until the bs stops I've had to resort to using notepad to fix them. I'd much rather loose a colonist because I wasn't paying attention. Not when full attention and medical know how doesn't work. Dam strange.

jasroc

Quote from: Shurp on April 09, 2016, 08:16:57 PM
A healthy colonist that stays in bed all day and gets regular healroot treatment has a 100% survival rate in my experience from flu/plague.  Something else must be going on.

Sometimes people just die.

hwoo

Quote from: jasroc on April 09, 2016, 08:46:19 PM
Quote from: Shurp on April 09, 2016, 08:16:57 PM
A healthy colonist that stays in bed all day and gets regular healroot treatment has a 100% survival rate in my experience from flu/plague.  Something else must be going on.

Sometimes people just die.

Happened a lot more times than seems natural. Like every dam time so far. Coding in my games weird I guess. If anyone gets a infection it's a death sentence so far.

Shurp

Are you telling your colonists to "rest until healed", or are they running around doing stuff while infected?
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

hwoo

Quote from: Shurp on April 09, 2016, 08:49:52 PM
Are you telling your colonists to "rest until healed", or are they running around doing stuff while infected?

Staying in bed from the moment they are infected.

Goldenpotatoes

Quote from: jasroc on April 09, 2016, 08:46:19 PM
Quote from: Shurp on April 09, 2016, 08:16:57 PM
A healthy colonist that stays in bed all day and gets regular healroot treatment has a 100% survival rate in my experience from flu/plague.  Something else must be going on.

Sometimes people just die.

There's a difference between a good story and "i did literally everything possible in-game and they still died to the flu."

Something odd is definitely happening, seeing how I've dealt with multiple infections beforehand in A12 and rarely had a person die unless neglected.

hwoo


There's a difference between a good story and "i did literally everything possible in-game and they still died to the flu."

Something odd is definitely happening, seeing how I've dealt with multiple infections beforehand in A12 and rarely had a person die unless neglected.
[/quote]

Exactly, before alpha 13 my people never died to infection unless I ran out of meds.

Lys

You probably delayed some of his treatments (doctor sleeping, pawn busy) which caused the immunity gain to slow down or made the symptomes worsening faster (not sure which is actually happening), which is why he didn't get to 100% fast enough...? My guess.

christhekiller