Hunted Turtle "bleeds" vomit instead of blood

Started by XrypticPyro, April 10, 2016, 04:36:52 AM

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XrypticPyro

I'm playing a jungle map. There was a mad animal alert, so I zoomed to it and set the mad turtle to be hunted. After that, I drafted my two hunters and positioned them to intercept the rabid turtle. As my hunters shot at the turtle, every time they landed a hit, instead of bleeding, the turtle "bled" vomit from Elena. In the save file, you can even see where the turtle left a "trail of blood" that is textured as and named 'Vomit of Elena x1' There is some blood of tortoise in the area from after its death and being hauled to become a delicious simple meal.

I would reproduce the bug for you but every time I load a previous save, the events get randomized, so unfortunately I can only show the aftermath.

Here is the log file and the save file:
Initialize engine version: 4.6.3f1 (4753d8b6ef2b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 10.18.13.6143]
    Renderer: NVIDIA GeForce GTX 760
    Vendor:   NVIDIA
    VRAM:     1989 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 3600x1080 at -1920,-27
Platform assembly: C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\System.Xml.dll (this message is harmless)
RimWorld 0.13.1135 rev816

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)
UnloadTime: 0.719616 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 5524.
Total: 8.985100 ms (FindLiveObjects: 0.097024 ms CreateObjectMapping: 0.166144 ms MarkObjects: 8.407818 ms  DeleteObjects: 0.027392 ms)

Platform assembly: C:\Users\Xrypt\Desktop\Rimworld\RimWorld1135Win\RimWorld1135Win_Data\Managed\Boo.Lang.dll (this message is harmless)
Initializing map from file Autosave-2 with mods Core

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Elena tried to reserve destroyed thing Thing_PlantPotato418267 for maxPawns 1 doing job Sow A=Thing_PlantPotato418267

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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Tynan

Ok that's some crazy shit.

I'm gonna close this for now, but we'll be watching for more reproduction info. Thanks for reporting.
Tynan Sylvester - @TynanSylvester - Tynan's Blog