Can nests spawn on floors?

Started by RoboticManiac, April 10, 2016, 02:16:10 PM

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RoboticManiac

I know that insect nests can spawn inside of mountains on unpaved floors; but what about paved floors? IE; wood, steel, or concrete.

Acruid

Yes, they can. They spawn because of the overhead mountain roof, not because of what the floor is made of.

XxMSWShadowxX

Just be careful, I was playing today and my built-into-the-mountain colony was absolutely decimated by these damn things.
Virtus, honor, victoria, qualis fides magnatorum effodit.

Lys

Yeah in my opinion they are a bit OP right now. I mean a mountain base is quite unsafe with these just popping up with no warning before (you know, like some cracks appearing in the floor) or countermeasures available. Had them just appear in my hospital twice already, they couldve massacred half my colony if there wouldve been more sick people at those times.

Preferably there should only be a hive at the start without any notice, you can remove it safely if it is within your regular view but if it is in a mined area far from your base you might not notice and the insects could reproduce silently or something like that. A dozen giant insects just magically appearing in your bedrooms/hospital/freezer just seems silly...

Robovski

They can also spawn inside ruins, but they only activate when the ruin is opened.

Mathenaut

They aren't particularly powerful, they just hit very hard.
If you have turrets systematically positioned inside of your mountain regions, you can clean them up pretty easily.

Andy_Dandy

It could be an idea to let them spawn only in rooms without proper floors and walls, or at least reduce the chances quite abit in such rooms. Digging + building the base properly with walls and floors  is a huge investment in time compared to open air bases, and the benefit is mostly just partly better siege defence.

From a gameplay perspective that would make some nervebreaking moments: Can I finish my Hydroponics room properly on Ice Sheet before those bugs appear in this most vital of all rooms?

Limdood

Quote from: Andy_Dandy on April 10, 2016, 10:23:15 PM
Digging + building the base properly with walls and floors  is a huge investment in time compared to open air bases, and the benefit is mostly just partly better siege defence.

And a BIG beauty difference.  uncut rock walls are negative beauty, constructed walls are beauty neutral.  Rough stone floor is negative beauty, constructed floors are neutral or 2 beauty per square, and smoothed stone is 3 beauty (but no room wealth)

porcupine

I've only run into these once, but agreed, insects should have a delay before they spawn, or only spawn tiny ones first wave, or something.

Insect colony pops up in a room with a sleeping colonist, my colony is on the ice sheet, only 3 colonists == insta-death.  They incapacitate him before he can get out of bed, no chance of anybody rescuing him, or luring the insects in any meaningful manner.  Can't torch the room or do anything creative, without killing 1/3 of my colonists, etc.

If the nest popped up, insect eggs scattered and hatched quickly, you'd have time to do something about it... Same reason when drop pods appeared in your base, you had time to react before they opened...  That's all insects are, drop-pods with a new mob.


Mrs_Brisby

I really wish they only spawned on rock or rock wall.

The idea of having these things magically appear inside a base with steel walls and crafted floors just breaks a lot of the immersion for me. Instead of giving mountain building flavor, it's just making it irritating. Having them pop up while mining your mountain / clearing out area to build a base would make the most sense, and definitely would add a degree of trouble.

I think for a finished ( i.e. no natural rock ) base not having to deal with hives should be a reward for going through all that trouble. Not to mention you still have some threats in the way of temperature dangers. I.e. crazy heat / fire issues.

Limdood

1) its not supposed to add flavor, its supposed to add a drawback to mountains

2) i don't see how a smooth stone floor, a stone tile floor, or even a steel floor is harder to "burst up through" than solid granite....especially considering that as they mine around, they can mine through compacted steel.

Considering these 2 points, especially #2, i fail to see how this would "break your immersion"

The only complaint....at all...i have about the bugs, is the delay between the hive appearing and the bugs spawning....it often isn't even enough time for an alert, awake colonist with an autodoor to escape a room, and any single colonist caught in a bug swarm is almost certainly dead, meaning there's a fair chance that a bug hive can autokill a colonist or two.

This is my only complaint about the bugs, and i've actually gone from flat map bases to mountain just to experience the bugs (and not with temperature farming or anything, everyone gets drafted to fight).

Mrs_Brisby

Quote from: Limdood on April 11, 2016, 09:11:13 PM
...i fail to see how this would "break your immersion"

You're welcome to your opinions and feelings, and I'm welcome to mine. But trying to tell me that I'm wrong about how I feel? What the hell dude?




porcupine

Quote from: Mrs_Brisby on April 11, 2016, 09:19:49 PM
Quote from: Limdood on April 11, 2016, 09:11:13 PM
...i fail to see how this would "break your immersion"

You're welcome to your opinions and feelings, and I'm welcome to mine. But trying to tell me that I'm wrong about how I feel? What the hell dude?

It sounds more like they're trying to tell you they don't see eye to eye with you. 

They didn't say you were wrong, just that they "fail to see" your point of view, aka they do not share your opinion... Which is what you just said they're welcome to do :)

Limdood

i wanted to reply, but sometimes people just need to cool down first.

I've seen a lot of people asking for bugs not to spawn on finished floors/walls/etc...i honestly just don't get it.  Tynan has directly stated that they're a way to balance the strength, specifically late game, of mountain bases.  If you could shut them off just by smoothing or tiling the floor or mining one extra square and making a wall (its not like mountain bases EVER hurt for stone...) then their point would be COMPLETELY nullified and irrelevant.

As far as the flavor of them appearing on tiled floors, i'd have to assume they're doing one of three things to appear: burrowing thru the walls (unlikely since no holes in the walls), burrowing thru the ceiling (they can only appear in overhead mountain...) or burrowing thru the floor.  These things can mine thru plasteel - it literally makes no sense to say they couldn't get thru a finished floor or wall.

Clearly Tynan does NOT want mountain bases to be all benefit, no drawback anymore.  Bringing up flavor that just doesn't make any sense won't change that.  If you really want your no-drawback mountain bases back (and i'm NOT having a go at you here...play how you want), address the issue directly and ask Tynan to make the bugs optional.  I think its unlikely to work, as he seems pretty adamant in his vision of a risk/reward game, but trying to attack the flavor of the bugs just makes no sense.

rexx1888

balancing the strength of mountain bases is not what hives are doing though... they are making them a poor choice for any folk that dont specifically want to hang out in a mountain. theres nothing that really equals a hive for open air colonists. sieges dont cut it, drop pods dont snowball. hives are great because they are unique, an im not against them spawning on floors per se, but they need more work done. an having them not immediately spawn on floors is a good step in the right direction.. have them spawn near walls etc, an tunnel through. then everyone gets what they want.