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Author Topic: [A13] CTS - Complete Tech Solution - not continue ( Free source code)  (Read 31918 times)

kexici

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Complete Tech Solution

Description:
New high tech power source. (All animated.)
New high tech medical resource.

Add:
POWER SOURCE
Small plasma generator (need charge first - its basic from clutter by mrofra )
 - need charge first ( -1000W) after you get 100% free energy :D (+1000W)
 - but beware : dont interupt the charge proces - > start from begining :D  and its a loooong time
Big plasma generator (need charge first)
 - need charge first ( -10000W) after you get 100% free energy :D (+10000W)
 - but beware : dont interupt the charge proces - > start from begining :D  and its a loooong time
Plasma fueled generator ( idea from Glitter Tech)
 - work for Uranium  (full tank = 10 = 1 season = 5000W)
 - must be build outdoor (nobody want smoking reactor in bedroom) ( maybe Tony Stark :D )

MEDICAL SOURCE
Hi-tech hospital bed
Advanced medicine laboratory (now you can craft all medicines)
Advanced vital monitors
2 new medicines - Bandages (cheap, made from cloth, can be make in tailoring bench)
                         - Nano-tech medicine (better then glliterworld)
1 new operation - TAKE BLOOD :D (use blood bags to make medicine)

Credits
For super ideas for code or graphics

Download
https://www.dropbox.com/s/ezpokob1bpfgdhd/CTS.ZIP?dl=0

Download + source
https://www.dropbox.com/s/ezpokob1bpfgdhd/CTS.ZIP?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.


Compatibility
- for all i hope

Permision:
Free for all with small credits ;)

Sorry for:
My englisch - its not my native language :)
i welcome all corects

ChangeLog
Code: [Select]
29.4.16 update abstracks ( on scope ;) )
small bug fixed
« Last Edit: September 01, 2016, 11:24:02 PM by kexici »
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Nebbeh

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Re: [A13] CTS - Complete Tech Solution (POWER SOURCE) v 1.2 (11.4.2016)
« Reply #1 on: April 11, 2016, 03:14:53 PM »

So I should make a folder named CTS? and unzip the content to that?

And how much power does the plasma generators produce? couldnt find any amount in the def.
« Last Edit: April 11, 2016, 03:19:54 PM by Nebbeh »
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kexici

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Re: [A13] CTS - Complete Tech Solution (POWER SOURCE) v 1.2 (11.4.2016)
« Reply #2 on: April 11, 2016, 03:22:57 PM »

i change the download file :)
Try it :D  (its in dll)
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Nebbeh

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Re: [A13] CTS - Complete Tech Solution (POWER SOURCE) v 1.2 (11.4.2016)
« Reply #3 on: April 11, 2016, 03:26:42 PM »

Thanks for the mod :)
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kexici

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Re: [A13] CTS - Complete Tech Solution (POWER SOURCE) v 1.2 (11.4.2016)
« Reply #4 on: April 12, 2016, 03:47:04 AM »

Do you want some new high tech bateries? :)
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kexici

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Re: [A13] CTS - Complete Tech Solution (POWER SOURCE) v 1.2 (11.4.2016)
« Reply #5 on: April 12, 2016, 04:19:50 AM »

When charging progress they will cool the room , when they are on (full charge) then slidly wars up the room :)
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Syntria

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Re: [A13] CTS - Complete Tech Solution (POWER SOURCE) v 1.2 (11.4.2016)
« Reply #6 on: April 23, 2016, 03:33:35 PM »

Thank you, this mod looks fantastic. I'm going to try it out. :) Good work!
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kexici

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THX

NEW MEDICAL CARE RELEASE 
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pktongrimworld

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oooo would blood bags helps with bleed outs? :)
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darkrage000

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has components but it's thingClass is not a ThingWithComps
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in DynChair: DynChair has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has components but it's thingClass is not a ThingWithComps
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.4 (28.4.2016)
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kexici

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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has components but it's thingClass is not a ThingWithComps
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in DynChair: DynChair has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Config error in AdvancedVitalsMonitor: AdvancedVitalsMonitor has components but it's thingClass is not a ThingWithComps
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[A13] CTS - Complete Tech Solution (ADVACED MEDICAL CARE) v 1.4 (28.4.2016)

Sorry but i can find the problem, whenyou get this nice error log :)   
ouput_log ? i get nothing
debug window ? crytal clean

can you help ?
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kexici

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MarineStardust

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is there a way to disable the take blood operation or prevent the blood bag from being used in the recipe for medicine?
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kexici

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is there a way to disable the take blood operation or prevent the blood bag from being used in the recipe for medicine?
you can edit recipe  but medicine crafting will be supe easy and that not the point of this mod :)
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Bodog999

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Would it be possible to remove the animated textures for the generators, I think its lagging my game quite a bit. Atleast I want to test if this is the problem
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