Threadfall

Started by Vagabond, January 31, 2014, 06:56:46 PM

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Vagabond

So,

Aside from my dad's "Forgotten Realm's" books, I also grew up reading my mom's "Pern" novels. I recently decided to read them all again, in chronological order, and into the sixth book, I thought: "Wow, Threadfall would be interesting in Rimworld!"

Funny how things like that pop into your head, hm?

Today, I decided to load up and play Alpha Centauri because once again, I couldn't get through a game of Civilization 5 with my brother due to how annoying the multiplayer diplomacy A.I is. That just reminded me of the fact that mods still don't work in multiplayer, which just annoyed me more. It did, however, provide me with another "Aha!" moment when I trained my first brood of mind worms.

I think it would break the monotony of fighting bandits falling from the sky, if alien organisms fell from the sky!

Life stages (can only survive if they land on vegetated areas):

Pods fall from the sky. If they land on desert tile, they wither and die. If they land on vegetation, you have a little bit of time to get to them and destroy them with (fire preferably), otherwise they turn the tile into "xenofungus" and begin to mutate into a mobile tangle of omnivorous plants! Xenofungus spreads over time to any adjacent vegetation tiles, and eventually die when they tile is turned to desert. Xenofungus impedes movement, and can't be planted on.

They will eat any vegetation they come across (turning it into "xenofungus"), but will target any raiders/boomrats/squirrels/colonists they have LoS on first. All biological matter is consumed. After a certain amount of stuff is eaten it'll grow (1x1, 1x2, 2x2, 2x3,3x3).

Just a thought.

Cheers,
Michael

P.S: as a side note (and I know the game is still not finished) I think the frequency and amount of bandits that come through is kinda silly. After you've slaughtered a bunch, and have all these graves all over the place... Boomrats and squirrels are pretty OP, too, I think. With the recent patch, I had an event where some psychic wave turned all the squirrels rabid and about 10-15 of them dogpiled all my dudes and nommed them to pieces.  I came across a rabid raccoon once... Hit it once with a bat and it didn't move anymore... Are my colonist trying to step on boomrats/squirrels, or are they trying to bite/punch them or something? I thought I saw tickling once. . .

Lastly, I'd love to be able to research a way to make my walls immune to fire somehow, permanently, or for a decent amount of time.

EDIT:Would be cool if raiders weren't just raiders, but other survivors trying to stake a claim. Would make it interesting to either trade with/war against them.

Galileus

Quote from: Vagabond on January 31, 2014, 06:56:46 PMToday, I decided to load up and play Alpha Centauri because once again, I couldn't get through a game of Civilization 5 with my brother due to how annoying the multiplayer diplomacy A.I is. That just reminded me of the fact that mods still don't work in multiplayer, which just annoyed me more.

Aaaah, amen to that. Because A.I. that secures all best deals with other A.I.s is so fun to play against, ain't it? ;) Anyhow, you can "break" the game into supporting multiplayer mods by hard installing mods - that is replacing/modifying core game files on both sides. Played quite a bit of modded Civ5 with my friend, with some funky mods too. Did one that gave +50% strength multiplayer for each flanking bonus, changing whole combat into a very, VERY tactical experience where one wrong move could loose you your tanks to a bunch of cavemen. Much fun was had :)

Then modded the nukes, and by mistake changes the range of explosion instead of range of missile. My friend nuked a whole continent that way, wiping out 2 civs, few of his own cities and one or two of mine. Well... still, much fun was had :3

Also, no aliens in RimWorld.

Vagabond

Hah.

I usually play with BlouBlou's mods, or Anno Domini. Still haven't Gotten BNW yet, else I'd be playing Prehistoric Era (Apshai's, not Muppets'). In short, I don't like playing from gunpowder on. Never really liked the modern eras much in Civ.

Didn't realize it was already stated that Rimworld was a no-alien game. You don't come across space games without aliens very often. My suggestion was more for a ravenous alien plant-bug thing. Not an alien intelligence.

At any rate, I still can't wait for some enterprising modder to convert rimworld into either stone age, or post-classical eras.

Cheers,
Michael

theSovietConnection

Space kudzu could be interesting. It would certainly add a different threat to have to contend with.

Vagabond

Hey!

Had to look up Kudzu...lol

BUT! Yes, that is exactly what I was thinking, more or less. I imagine that was Anne McCaffery's and Alpha Centauri's inspiration!

Cheers,
Michael

Untrustedlife

Quote from: theSovietConnection on February 01, 2014, 01:48:46 PM
Space kudzu could be interesting. It would certainly add a different threat to have to contend with.

Yea, no aliens in rimworld.

However there will be Trans-animals (genetically modified animals that are intelligent and have arms legs possibly spaceships, etc)
I suppose kudzo could fit.. genetic experiment gone wrong perhaps?
So dwarf fortress in space eh?
I love it.
I love it so much.
Please keep it that way.


Hey Guys, Here is the first succession Game of rim world for your reading Pleasure, it is in progress right now

LINK

theSovietConnection

Quote from: Untrustedlife on February 01, 2014, 10:36:02 PM
I suppose kudzo could fit.. genetic experiment gone wrong perhaps?

That could be interesting, too. Maybe a consequence to having someone with a poor research/science skill trying to genetically manipulate crops with the intention of increasing the hardiness and ease of growth of the plant.

Ozog

Quote from: Vagabond on January 31, 2014, 06:56:46 PM
my dad's "Forgotten Realm's" books, I also grew up reading my mom's "Pern" novels.

Does this make anyone else feel old? :)

TimMartland

#8
Quote from: Vagabond on January 31, 2014, 06:56:46 PM

If they land on desert tile, they wither and die. If they land on vegetation, you have a little bit of time to get to them and destroy them with (fire preferably)......

'Kill it with fire!'

I think this is a good idea, but because there are no aliens it might be better for it to be a failed lab experiment jettisoned from a research ship which created it and then panicked when they saw how deadly it was.
'Two possibilities exist: Either we are alone in the Universe, or we are not. Both are equally terrifying'
-Arthur C. Clarke'
'Needs moar boosters!'
-Jebadiah Kerman

Untrustedlife

Quote from: theSovietConnection on February 06, 2014, 05:25:45 PM
Quote from: Untrustedlife on February 01, 2014, 10:36:02 PM
I suppose kudzo could fit.. genetic experiment gone wrong perhaps?

That could be interesting, too. Maybe a consequence to having someone with a poor research/science skill trying to genetically manipulate crops with the intention of increasing the hardiness and ease of growth of the plant.

I like this idea.
So dwarf fortress in space eh?
I love it.
I love it so much.
Please keep it that way.


Hey Guys, Here is the first succession Game of rim world for your reading Pleasure, it is in progress right now

LINK

Karakoran

To break the monotony of the late-game it might be nice to have very rare, very odd events like this. So suddenly at day 336 a weird kudzu lands on the planet. You could eliminate it, OR you could try to capture a sample and research it, getting cool stuff from that research.

Other events might be stuff like a string of murders that the player has to solve (CSI: RimWorld) or about 5 people total will die. Basically just rare, engaging events. There could be many of them so that variety was never scarce.