[A13] Family Members killed in drop pods aren't properly marked as dead

Started by spoderman_spoody, April 12, 2016, 07:25:24 PM

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spoderman_spoody

An incoming drop pod was destroyed before the pawn could exit. The pawn was a family member but was not marked as dead. I have a feeling this is because it didn't actually exist in the "real world" yet ..similar to just before in the beginning when your colonists aren't actually there yet.

To reproduce
1- start a new colony ensuring all pawns have at least one familial connection to another.
2- dev mode 5K damage on a drop pod before they exit.
3- Social and Needs tabs do not report anything about the now dead colonist

I wouldn't be surprised if the pawn could re-appear in a later raid or something as a spoopy ghost

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spoderman_spoody

edb was open just as a test btw. still happened on my vanilla run

ison

True bug! thanks

//edit: fixed