A couple of ideas...

Started by Arcaist, February 01, 2014, 12:01:07 PM

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Arcaist

Hi there!


After playing Rimworld for a while now, I made up a list of possible extensions of he
Current game. And no, I didnt check if they were already suggested. If so, just take it as an „Hey, yes, that would be cool!“


New Room types:

-Hospital:
Injured colonists heal very slow, when they are sleeping at their bed. Inside the hospital, the healing rate speeds up a lot. Maybe there is also a chance to „ressurect“ a dead charakter, when they are not dead for tooooo long (Hey, its the future, isn´t it)

-Bar:
Since this game is based on Firefly, there HAS to be a bar in this game, where people could cheer up themselfes. Also, bypassing travellers could have a break here, and could decide to stay here (so you dont have to throw them into the prison before….somehow, this is kinda strange!)

-Workshop:
Gives the settlers the ability to craft their own stuff (weapons, armor, more decorations). Blueprints have to be aquired from traders or from raiders.

-Watchpost:
Colonists are sent here on guard duty. The post is relatively easy to defend, and is able to alert other
Colonists, so they may flee (or rush toward the enemy in case of being set up as soldiers)

-Deep Shaft Mine:
A „Room“ that has to be manned in order to work. It brings up another material, which might be needed fort he more sophisticaded items.


New Item ideas:

Melee Weapons:
Meant to be an alternative to ranged weapons, but usefull when fighting inside buildings or mineshafts. Maybe add some weapons with high stun damage.



Armor:
Anything, from simple leaderarmor up to self powered armor, which helps the colonyguards survive longer in combat



Alcohol:
Needed for the bar, and as trade good, distilled from cacti (or potatoes ;)  )



Holocraphic statues / holo players / scenic view projectors

Decorative items for the colonists room to further „brush“ them up


Landmines:
Can be crafted at the workshop, and are placed by the colonists…well, their use should be clear.



New Event Ideas:

Slave Raid
Slavers attack the colony with non-lethal weapons, and try to disable colonists, so they can be dragged away.




Ok, I am done for now. Maybe there is something among this stuff that sounds interesting. I absolutely love what you did so far, and am looking forward to the finished game so much : )

Untrustedlife

I would love if a bar was implemented
So dwarf fortress in space eh?
I love it.
I love it so much.
Please keep it that way.


Hey Guys, Here is the first succession Game of rim world for your reading Pleasure, it is in progress right now

LINK

Arcaist


Chairs and tables already exist..so it would just require the bar counter.

A colonist (with high social) could be given the bartender job.
Visiting the bar cheers people up, visiting travellers could be convinced to
stay here....

Also, the bar could create some minor income (from visiting merchants e.g.)


Bodog999

And for the bar you need your own special door and not the normal door otherwise they can go in the whole colony. The special door is needed to only get people in and out the bar.

jsteele726

 I really find myself liking the idea of a bar. Giving colonists the ability to recharge their batteries while developing with each other socially would be wonderful, and justifiable. To be honest, I really wouldn't mind seeing that extend further where, using the musically gifted colonists we'll have, we could have a stage and get a kinda Star Wars style cantina rolling. That would definitely make a stranger feel at home, unless you choose to go with the whole "We don't serve your kind here".

Vagabond

Hello!

Quote-Hospital:
Injured colonists heal very slow, when they are sleeping at their bed. Inside the hospital, the healing rate speeds up a lot. Maybe there is also a chance to „ressurect“ a dead charakter, when they are not dead for tooooo long (Hey, its the future, isn´t it)

I like the idea, for the most part. Instead of resurrecting dead characters, I'd prefer it if it simply instantly brought an incapacitated character to stable and on their feet.

Quote-Bar:
Since this game is based on Firefly, there HAS to be a bar in this game, where people could cheer up themselfes. Also, bypassing travellers could have a break here, and could decide to stay here (so you dont have to throw them into the prison before….somehow, this is kinda strange!)

Bar would be awesome. It provides a more interesting way of recruiting strangers instead of simply sending your guy with the highest social over to him.

Quote-Workshop:
Gives the settlers the ability to craft their own stuff (weapons, armor, more decorations). Blueprints have to be aquired from traders or from raiders.

Think this would be essential if/when ammo and accessory items (like grenades) needed to be replenished. I think that blueprints being a byproduct of either trade or research would be cool, after you get a blueprint, one of your engineers would need to use it to try to make the items. The construction skill would determine if he was successful or not. If he is successful, then the item is permanently available. If not, you either need to research again, or buy another blueprint. The idea behind this is that, in order to get a working thing, both the "inventor" and the "builder" need to be on the same page. If the inventor can't get the process right, no matter how good his idea is, the builder isn't going to be able to translate that into a physical object. Likewise, if the builder can't comprehend the instructions, the inventor's brilliant plan is useless.

Quote-Watchpost:
Colonists are sent here on guard duty. The post is relatively easy to defend, and is able to alert other
Colonists, so they may flee (or rush toward the enemy in case of being set up as soldiers)

Concrete bunker or tower. Something easy to defend.  Good idea. It would also go well with fog-of-war, as a way to keep an eye on an area.

Quote-Deep Shaft Mine:
A „Room“ that has to be manned in order to work. It brings up another material, which might be needed fort he more sophisticaded items.

A mine would be cool, so when you can't find anymore material on the surface, you don't have to rely on drop pods of it.

QuoteMelee Weapons:
Meant to be an alternative to ranged weapons, but usefull when fighting inside buildings or mineshafts. Maybe add some weapons with high stun damage.

+1

QuoteArmor:
Anything, from simple leaderarmor up to self powered armor, which helps the colonyguards survive longer in combat

+1



QuoteAlcohol:
Needed for the bar, and as trade good, distilled from cacti (or potatoes ;)  )

Colonche is the only alcohol I know of from cactus. It's good. Sweet, fizzy, all around goodness.
Potatoes... Vodka, Poitin, and Akvavit...I don't personally care for any of those, but they are all viable options!



QuoteHolocraphic statues / holo players / scenic view projectors

Decorative items for the colonists room to further „brush“ them up

+1

QuoteLandmines:
Can be crafted at the workshop, and are placed by the colonists…well, their use should be clear.

+1 A neat addition, for when we have fog of war, would be to make the mines hidden to colonist too, if the fog of war covers them. For example, if you have a bunker out somewhere, and surround it with landmines, but raiders destroy your bunker and the fog of war covers up the area again, then the landmines become a danger to your colonists too.

QuoteSlave Raid
Slavers attack the colony with non-lethal weapons, and try to disable colonists, so they can be dragged away.

I like it! Instead of them repeatedly coming to simply murder my guys for no reason (hell, they don't even take anything. They just stick around till my dudes are dead and they start getting upset), they will actually have a purpose: "Lets snag-and-bag these settlers and put'em on the auction block!"

Cheers,
Michael

Arcaist

Again thinking of Firefly, there would be another "raid" that came into my mind...talking of people who are not
sooo much into..vegetables...but still have to eat *cough* canibals *cough*

Untrustedlife

Quote from: Arcaist on February 03, 2014, 09:26:22 AM
Again thinking of Firefly, there would be another "raid" that came into my mind...talking of people who are not
sooo much into..vegetables...but still have to eat *cough* canibals *cough*

He he, you will be able to make your colonists into cannibals. So it would only be natural if such cannibals also existed .
So dwarf fortress in space eh?
I love it.
I love it so much.
Please keep it that way.


Hey Guys, Here is the first succession Game of rim world for your reading Pleasure, it is in progress right now

LINK

Arcaist

Mate, you might have gotten me wrong...i was talking about the "Reavers", raiding your
colony to simply eat the colonists.