Colonist with extra health

Started by Bodog999, February 02, 2014, 09:58:12 AM

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Bodog999

As far as I know colonists have a max health of 100. Somehow I got one with 150 max health, and no I didnt edit a save file!

Edit: Here's the link. https://imageshack.com/i/f2opxbp

Tynan

They are Tough. Along with Runner, it's one of two traits that actually do something.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Bodog999

Ah but I thought traits didnt do anything in this version

Tynan

Quote from: Bodog999 on February 02, 2014, 10:29:09 AM
Ah but I thought traits didnt do anything in this version

In 99% of cases they don't.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Bodog999


SimpletonSnowman

is there a list of the few traits that do have affects?

ItchyFlea

Apparently 'Tough' and 'Runner' are the two traits to do something, as Tynan said a few posts above.

Tough increases the max colonist health to 150HP.
Runner makes the colonist move faster. Even over a short distance (tested roughly 15 tiles) the runner got 3 tiles ahead of the non-runner.
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Evul

From the Wiki

Trait: Gunslinger
ID: QuickShoot
Description: "Half aim time under 4 range. This person knows how to draw and aim a gun with blinding speed. It doesn't help at range, but when the target is close, this person always gets the shot off first."

Tynan

Quote from: Evul on February 05, 2014, 04:03:18 PM
From the Wiki

Trait: Gunslinger
ID: QuickShoot
Description: "Half aim time under 4 range. This person knows how to draw and aim a gun with blinding speed. It doesn't help at range, but when the target is close, this person always gets the shot off first."

I disabled that while debugging the shooting. It was tough to maintain.
Tynan Sylvester - @TynanSylvester - Tynan's Blog