[A17] Enhanced Development - Poll About Steam A18

Started by Jaxxa, April 16, 2016, 02:44:51 AM

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Should Steam Workshop Mods have a separate entries for each Alpha Release or a single entry that gets updated?

After the Official Release update the existing Entry of mods to the new release
47 (59.5%)
Create a new Mod Entry for each Alpha
32 (40.5%)

Total Members Voted: 79

Jaxxa

You dont equip animals with the same shields as colonists.

This is from memory, haven't looked at the mod in a while.

You need both the Animal Shields and Personal Shields enabled.
They must both be enabled before the animals are spawned.
Move the animals near the Upgrade Station.
You might have to press the upgrade button, I dont recall.
Enable charging on the upgrade station, its charge level should start dropping while the shield level of the animals increases.
Once it reaches full charge the animal should be protected.

Let me know if you still have issues and I will look into it in greater detail.

Seikikai

Quote from: Minnigin on July 04, 2016, 07:02:53 PM
Quote from: Seikikai on July 04, 2016, 06:11:52 PM
But How I Can Equip Animals With The Shields?

Once you have the upgrade station built the animals will automatically have shields on, they just need to go near the station to charge

Still Nothing. Tested It Using Spawned Animals And Nothing Happened. Also Checked The Xml Files -From My Mod Folder And Downloads- Finding Only The Animal Races Definition Files So Probably There's A Problem With The Current Mod File.

Jaxxa

Have you trues using the Upgrade Button, I think the building needs to be fully charged first?

If not I will have a look into it tonight.

Seikikai

I Used The Upgrade To NanoShield Button But It Only Added A Shield To Any Colonist In Range And Spawned Another In The Ground -One For Each Colonist In Range- But Nothing With Animals.

Jaxxa

Ok, I will check that it is working tonight.

Jaxxa

I does not actually add any gear to an animal but if you click on an animal after upgrading it will have a "Shields: xxx / 255" in the display in the lower left corner. This is working for me in the latest version.


Seikikai

Oh, I See It Now, Great :D

Thanks For Your Time Bro.

Jaxxa


Topper


Jaxxa

The intention is to have them on the Workshop, A few of them are already on there.

harpo99999

jaxxa, have just downloaded the a4 updated mods, and have had two issues in the laserdrill, the first is the version string, the second is that the lasdriil building is missing (this is my interpretation of the error log attached)

[attachment deleted by admin - too old]

Jaxxa

Thanks for letting me know.

It looks like the Release File didn't upload properly to Github so there was only the source versions there.

I have removed that release and put the mod into the A13 list. Once I get home from work I will upload it again. (In about 10 Hours)

Jaxxa

Just Updated a few more mods, including the Laser Drill.

harpo99999

jaxxa, I downloaded the later laserdrill  & removed the previous one from my mod and extracted the nerwer into the same location and made sure that it is enabled and it does show in the menus and research, no errors on start BUT when I get to the point of building the laser drill the resources are placed, the work happens to build it, then it just vanishes leaving and empty location and NO steam vent or operating drill

Jaxxa

Are you certain that you are not using the source releases?
You should be downloading "ED-LaserDrill_02.00.00.zip"