[A17] Enhanced Development - Poll About Steam A18

Started by Jaxxa, April 16, 2016, 02:44:51 AM

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Should Steam Workshop Mods have a separate entries for each Alpha Release or a single entry that gets updated?

After the Official Release update the existing Entry of mods to the new release
47 (59.5%)
Create a new Mod Entry for each Alpha
32 (40.5%)

Total Members Voted: 79

Jaxxa

Poll Question

How would people prefer I handle the New Alphas on Steam?

After the Official Release update the existing Entry of mods to the new release as I have been doing previously.
Or Create a new Mod Entry for each Alpha.

I thought about it and I dont have a strong preference right now, so I figured I would put up the poll and see what everyone prefers.
So feel free to comment and vote in the Poll.



Enhanced Development

This is a continuation of my previous mod from A12. Rather than a single mod with multiple parts I have split them up into separate mods as much as possible.Please let me know if you think something could be changed or is unbalanced.

A17 Mods:

A16 Mods:

A14 Mods:

A13 Mods:

Note that mods are only listed against their most recent Alpha version, but may be available for previous version on GitHub.


Downloads:
To download go to the specific mod that you want to download, click the link to take you to the GitHub release section, download the Release file, do not get the source files, I make no guarantees that they will work.

An alternate download is available here:
https://github.com/jaxxa/JaxxaRimworldReleaseCollection

This is a github repository that should contain the latest and previous downloads. Press the green button and then download .zip if you dont know what to do.

Mods are also be available on the steam workshop.

ReleaseLog:
A log of the most recent updates is avalable at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md

Jaxxa

#1
Legal:
All of my mods are allowed to be used in Modpacks and may be used as part of your own mod as long as you make it clear where and who the mod was originally from.

While I don't require it, I would prefer if you could send me PM and let me know when you are using it for my own interest.

Credits / Thanks:


Thanks to the Following people, without whom the mod would not exist as it does now.

Thanks to Alphathon for:
* Creating the Stargate graphic that I edited slightly
* http://commons.wikimedia.org/wiki/File:Stargate.svg

Thanks to Architect for:
* Allowing his BetterPower+ mod to be used.

Darker for:
* making the original Shield mod, and thanks for allowing anything to be done with it.
* http://ludeon.com/forums/index.php?topic=2677.msg24772#msg24772

Thanks to EdB for:
* Allowing people to look through his UI code.

Thanks to Haplo for:
* Providing a tutorial on animating images.
* Providing the MAI source code, was invaluable in figuring out how to work with Pawns for the initial personal shields and vehicles.

Thanks to Kulverstukass for:
* Awesome bug reporting and feedback.

Thanks to Latta for:
* Allowing people to use his personal shields mod.
* https://ludeon.com/forums/index.php?topic=10994.0

Thanks to Marnador for:
* Allowing me to use his Mod More Vanilla Turrets mod.

Thanks to mipen for:
* Allowing me to use his Mechanical Defence 2 mod.
   
Thanks to mrofa for:
* Providing code in "Clutter Mod" that was helpful to look at for figuring out better ways to do Fire Suppression and Command Switches
* Allowing me to use his art from the BetterPower+ Mod
* Laser Drill
* NuclearLamp used for Power Node 

Thanks to Omni for:
* Providing new textures for the OmniGel system

PunisheR007 for:
* Creating the Cannons and Turrets mod that is the basis for the Cannon Ammo and Turrets module (Unreleased)
* http://ludeon.com/forums/index.php?topic=3878.0
* Creating the Embrasures  mod that is the basis for the Embrasures module 
* http://ludeon.com/forums/index.php?topic=3961.0


Terribly sorry if I have missed anyone, if you think I have missed someone then let me know and I will correct this issue.

Jaxxa

#2
ED-Shields:


This mod allows you to place shield generators.
They are expensive and power hungry but can really strengthen your defences.
The shields will stop projectiles that try to enter it, but allow weapons to be fired out.

Download:
https://github.com/jaxxa/ED-Shields/releases

Note that the Current Release is called ED-ShieldsBasic. ED-Shields Is a work in progress / planned rewrite. ED-ShieldsBasic contains all the functionality from previous versions.

Jaxxa

#3
ED-MoreVanillaTurrets:



Based on the Origional "More Vanilla Turrets" by Marnador.
Original: https://ludeon.com/forums/index.php?topic=9521.0

A mod that adds more turret variations with the attempt to keep their vanilla art style.

Currently this is almost exactly the same as the A12 version by Marnador.

Download:
https://github.com/jaxxa/ED-MoreVanillaTurrets/releases

Jaxxa

#4
ED-Embrasures:


Adds embrasures for that can be shot through, while blocking passage.

Download:
https://github.com/jaxxa/ED-Embrasures/releases

Jaxxa

#5
ED-LaserDrill:


Adds a Laser Drill that allows the creation of new steam vents, and a Laser laserFill that allows you to remove unwanted steam vents.

Download:
https://github.com/jaxxa/ED-LaserDrill/releases

Jaxxa

#6
ED-ClosableVent:

Modified the existing Vent System by allowing the Vents to be closed.

Download:
https://github.com/jaxxa/ED-ClosableVent/releases

Patches:
Better Vents (A13):
https://github.com/jaxxa/ED-ClosableVent-BetterVents/releases

Jaxxa

#7
ED-PoweredVent:

Adds a Vent System that allows you to Equalise the temperature between two Rooms.
Uses a modified cooler graphic, does not matter what direction it is placed. Power it on to equalise the temperature between two rooms, power it off to keep the temperature separate. Made out of Stuff, has the same health as a wall made from that stuff. Except for the power switch none of the buttons will do anything.

Download:
https://github.com/jaxxa/ED-PoweredVent/releases

Patches:
Better Vents (A13)::
https://github.com/jaxxa/ED-PoweredVents-BetterVents/releases

Jaxxa

ReinforcedStuff:



Adds a Reinforced version of some Stuff. This allows for stronger constructions. Reinforced stuff has 10x the hitpoints but at 5x build time. Reinforced Stuff is made from 10 Normal Stuff in a Molecular Reinforcement Compressor. Currently Reinforced Stuff can be made from Steel, Plasteel, Wood and Stone.
   
While this does not Require the ED-AutoLoader mod, I find it helpful and looks better than the Molecular Reinforcement Compressor taking the resources from the ground.

Download:
https://github.com/jaxxa/ED-ReinforcedStuff/releases

Jaxxa

#9
AutoLoader:



This Mod adds a building called an Autoloader that can be used to supply things to certain buildings. If a building in a mod can use it then it should be listed in the description of that mod.
This is functionally identical to a Hopper in the base game, but accepts a wider variety of resources without cluttering the stock Hopper or causing incompatibilities with other mods.

This will not do anything by itself, but is intended as a helper for other mods.

Download:
https://github.com/jaxxa/ED-AutoLoader/releases

http://steamcommunity.com/sharedfiles/filedetails/?id=722084058

Jaxxa

#10
Plant24H:

The module changes the plants to grow 24 Hours a day. In the base game plants will rest at night time and stop growing, regardless of the light levels. This removed that restriction so plants will keep growing, if all the other conditions such as light are still met, allowing your sunlamps to effectively increase the growing speed.

Required CCL

ED-Plant24H from 02.00.00 onward is a Complete Rewrite of the mod. Now requires CCL due to use of Detours.
  * Should no longer require Compatibility patches to work with modded plants.
  * Delete the old version of the mod and any existing Compatibility patches as these will now cause Errors.
  * This will not be save compatible with the 01.00.00 version of the mod.


From Version 04.00.00 onward Harmony is used, this is included in the download.

Download:
https://github.com/jaxxa/ED-Plant24H/releases

Jaxxa

#11
ReverseCycleCooler:

This module changes the cooler to have a rotate option and be able to warm a room.

Download:
https://github.com/jaxxa/ED-ReverseCycleCooler/releases

Patches:
Better Coolers (A13):
https://github.com/jaxxa/ED-ReverseCycleCooler-BetterCoolers/releases

Jaxxa

#12
OmniGel:

This mod allows you to have a renewable source of various materials.

Download:
https://github.com/jaxxa/ED-OmniGel/releases

Jaxxa

#13
Moat:

Allows you to creats a moat that can be used to slow People and Creatures.

Download:
https://github.com/jaxxa/ED-Moat/releases

Jaxxa

#14
SubspaceTransponder:

Allows creation of a Device for contacting passing ships at a distance and guiding them to your colony.

Download:
https://github.com/jaxxa/ED-SubspaceTransponder/releases