Bandits

Started by insanityfarm, February 04, 2014, 03:38:13 PM

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insanityfarm

An idea for another type of attacker event: a bandit who tries to filch your items. Perhaps, unlike raiders, you would not get a message for banditsâ€"the idea being that the bandit is stealthy. They do not attack unless provoked, but attempt to steal from exposed stockpiles, prioritizing items like silver or high value items, and degrading from there. This provides an incentive to keep your stockpiles inside and defended (as one realistically would) and would encourage you to actually guard your launch pad (or not keep resources sitting exposed on it).

Coenmcj

I was assuming that raiders already did something similiar to this and thus I've rigged my launchpad to explode... while I have my main silver supply filtered into a main "Vault" that doubles as a protective bunker when my final line of defenses is eradicated.
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