Factions

Started by Trensicourt, January 19, 2014, 05:32:45 PM

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Workload

Nice was waiting for this to come up.
plus liking the unique factions
don't forget slaves guess they could band up

Karakoran

Quote from: Tynan on January 19, 2014, 07:01:02 PM
For the factions, I was thinking it'd be fun to have them be generated.

We'll still have to define types of factions (police, imperial, tribal, pirate, etc), but in each playthrough the game will make a world with unique factions inside these types. Including fun generated names :D
Sounds similar to Dwarf Fortress. It would be nice if the terrain and location of the planet changed the odds of which factions would generate. For instance a world that's barren and in deep space would be more likely to have tribes and raiders while one that's lush and just outside the core worlds is more likely to be civilized.

Vastin

Regardless of whether the factions in question are intergalactic aliens, local species swarms, or just different groups of in-system raiders, vigilantes and local governmental powers, it'd still make both for interesting story and for different threat profiles as you were playing to have them be active.

Especially if your encounters with such factions tended to describe 'arcs' where for a period of time a disproportionate number of your events tended to be with a faction that is currently active, until you drive them off, pay them off, or they give up (or are wiped out, locally at least).