Ludeon Forums

Ludeon Forums

  • July 08, 2020, 10:14:00 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Lovin' working correctly?  (Read 664 times)


  • Colonist
  • ***
  • Posts: 524
  • Refugee
    • View Profile
Lovin' working correctly?
« on: April 17, 2016, 05:42:02 AM »

Can one of the devs or someone with more insight explain to me whats necessary for lovin action?

I have two couples in my colony, one around 35 years and fiancees, the other one around 30 and married. I noticed the 35 year olds had the lovin mood bonus almost every day, while the other couple only had it like once a month at best, I thought that was kinda strange, so I watched them a couple of days and did some probability math.

The 30 yo couple has a lovin chance of 24% per hour of sleep (taken from debug info). Both do art in their shared bedroom and go to bed at the same time, and get about 7 hours of sleep, a bit more.
The chance of not having lovin is 76%. That means the chance for not lovin 7 times in a row is 76%^7 = 0,1464..., about 15%. All well and good, that can happen.
I watched them for 5 days, and nothing happened, the chance for that is 15%^5 = 0,000075..., thats 0,008%, a ridiculously low chance, but it keeps on happening, and I dont understand it.

The other couple has way less lovin chance, less compability to each other and less attraction, yet they got lovin 4 of 5 days. So I would really like to know what the factors are, because lovin chance doesnt seem to be the only one. Do traits play a role? Does it depend on how much joy a pawn had? Does lovin happen less when the couple has a very high opinion of each other?


  • Planetologist
  • ****
  • Posts: 2115
  • Edgelord
    • View Profile
Re: Lovin' working correctly?
« Reply #1 on: April 17, 2016, 06:10:12 AM »

Well, the one couple is engaged, while the other is married, what did you expect? ;->
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.