Colonists can't stop making components and starve

Started by Arrvi, April 11, 2016, 01:57:32 PM

Previous topic - Next topic

Arrvi

As title says. My crafter (crafting 14, weakened manipulation, gut worms) is making components so long, she starts to starve. It should be implemented like tailoring or smithing - with "work in progress" item, not as single job.

Steps to reproduce:

  • Setup component crafting
  • Setup colonist (crafting >=10, manipulation <=weakened, gut worms; smith job only)
  • Make colonist "almost hungry" (just above "hungry" threshold), so they can start a job. Might require prioritizing.

Also - I know that components were added to slow down rapid expansion and to prevent turret filled fortresses, but they are too rare. Before I made component production, I was stuck with 2000 steel and without any security.

Tynan

#1
You're right, components should use the unfinished thing system.

To ison.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

ison