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Author Topic: How long are mechanites supposed to last?  (Read 2857 times)

II7II LOCKDOWN

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How long are mechanites supposed to last?
« on: April 17, 2016, 04:11:57 PM »

I've had 3 colonists sick with sensory mechanites for like 3 seasons and still going...
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Soesah

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Re: How long are mechanites supposed to last?
« Reply #1 on: April 18, 2016, 08:14:46 AM »

Yeah, I have two with the same thing... not keeping track, but I think also close to a year... I was wondering the same thing.
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Kraehe

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Re: How long are mechanites supposed to last?
« Reply #2 on: April 18, 2016, 08:20:20 AM »

I think it depends on how often and how good your doctor is.

Mine disappeared after a few months sadly. I bought my infectet colonists pain stoppers, so they are much better with no downsides :D
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skullywag

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Re: How long are mechanites supposed to last?
« Reply #3 on: April 18, 2016, 08:20:42 AM »

<disappearsAfterTicks>
   <min>1200000</min>
   <max>2400000</max>
</disappearsAfterTicks>

It will last some amount of ticks between those 2 values.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Alistaire

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Re: How long are mechanites supposed to last?
« Reply #4 on: April 18, 2016, 01:49:49 PM »

Which would be 5:33-11:06 hrs:mins time spent in-game (without speeding up/pausing).
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mumblemumble

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Re: How long are mechanites supposed to last?
« Reply #5 on: April 18, 2016, 01:52:03 PM »

Nowhere near long enough if colonist is a masochist. Seriously,  then it's just amazing
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Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.