How long are mechanites supposed to last?

Started by II7II LOCKDOWN, April 17, 2016, 04:11:57 PM

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II7II LOCKDOWN

I've had 3 colonists sick with sensory mechanites for like 3 seasons and still going...

Soesah

Yeah, I have two with the same thing... not keeping track, but I think also close to a year... I was wondering the same thing.

Kraehe

I think it depends on how often and how good your doctor is.

Mine disappeared after a few months sadly. I bought my infectet colonists pain stoppers, so they are much better with no downsides :D

skullywag

<disappearsAfterTicks>
   <min>1200000</min>
   <max>2400000</max>
</disappearsAfterTicks>

It will last some amount of ticks between those 2 values.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Alistaire

Which would be 5:33-11:06 hrs:mins time spent in-game (without speeding up/pausing).

mumblemumble

Nowhere near long enough if colonist is a masochist. Seriously,  then it's just amazing
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.