"Flee" Improvements

Started by DFKabuto, April 18, 2016, 02:38:47 PM

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DFKabuto

At the moment, the "flee" behavior seems to just tell the pawn to get distance between itself and the enemy. This is fine in the short term, but that's all it seems to do. For example, if a hunter triggers revenge and fails to kill the animal before it reaches them, they'll run. Often, the animal will have wounded legs, so gaining distance isn't hard. However, the hunter then doesn't attempt more shots after it's gained distance. They just run-cower-run-cower-run-cower.

That also wouldn't be so bad if the pawn would run-cower-run-cower-run-cower back to base, but they'll often run straight past the base and corner themselves somewhere if you don't micro them. It's not that microing them is difficult; it's that they should behave a bit smarter than they currently do.

mumblemumble

I've also noticed when bugs incapped almost everyone,  a survivor kept trying to bring food to the dying ,  fleeing and dropping the food,  eventually dumping a freezers worth of food in the hall.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

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Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.