[A13] Elysian Flags V1.2

Started by Mightyrick1, April 19, 2016, 06:10:06 AM

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Haplo

One thing I thought odd about it:
You could maybe consider moving the flags from the sculptors table to the tailoring tables?

Mightyrick1

Ah, right. That is because I pretty much used the code used to create sculptures, except I got rid of the "art" button which would give it a randomized tale etc. I'll dig in and see if I can arrange that, because it does feel a bit odd. Perhaps while doing so I can wrap my head around giving it an unfinished state, so that you can see a little flag on the bench while it's being worked on
Amateur modder / YT LPer at www.tiny.cc/DDYoutube
mods : Elysian Flags - Mscarsonelle's theme

Mightyrick1

Updated the mod to version 1.2, the recipes are now available at either tailoring bench, the flag and banner now have an unfinished model and I increased the amount of work it takes to produce a flag/banner. Updating to the new version shouldn't cause any issues, but do let me know if you have any!
Amateur modder / YT LPer at www.tiny.cc/DDYoutube
mods : Elysian Flags - Mscarsonelle's theme