Ludeon Forums

Ludeon Forums

  • January 30, 2023, 07:03:47 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Teh pity endings  (Read 1519 times)

Warforyou

  • Colonist
  • ***
  • Posts: 125
  • Refugee
    • View Profile
Teh pity endings
« on: April 19, 2016, 07:14:18 PM »

Just to whine about

Ever since A13 I had colonies rise to their glory and then inevitably collapse in the most soul crushing way. I mean I was playing with Randy before A13, but since that release the grade of absurdity has increased dramatically.

The first colony (desert biome) was hit by heat wave during solar flare and all but two colonists died by heatstroke. And when it came to an end, a boar (it kinda had to be ANGRY DESERT BOAR) rushed in and finished them off.

The second one had burned to ashes in one evening just when everything seemed to be going extremely well. That was just one damn boomalope gone wild and shot by turrets immediately, but all seven (well, six, except one incapable of firefighting) just weren't able to extinguish that fire, moreover, this damn thing HAD BURNED ALL THE MAP, EVERY SINGLE TREE WAS BURNED, THE WHOLE MAP HAD JUST TURNED INTO DESERT IN TWO MINUTES. Two of my colonists had almost managed to survive this apocalypse when an angry rhinocero (srsly?) came to finish them.

And the third one in temperate forest was, perhaps, the most insulting. All my colonists died of malaria during cold snap. I mean HOW THE HELL CAN YOU GET SICK FROM MALARIA IN MOUNTAINS? ESPECIALLY WHEN THERE'S NOTHING BUT SNOW AND GRIZZLY BEARS HUNTING DOWN YOUR ALPACAS AROUND?!   :'(
« Last Edit: April 19, 2016, 07:16:02 PM by Warforyou »
Logged

Jan2607

  • Colonist
  • ***
  • Posts: 389
  • Refugee
    • View Profile
Re: Teh pity endings
« Reply #1 on: April 19, 2016, 07:26:02 PM »

Yeah, I know that feeling. I am playing my third A13 colony now, because my first two colonies collapsed after a lot of incidents, diseases and raids in the first weeks. And I didn't even play on hard difficulties. Since I use the "less Incident trolling" mod, it's a bit easier now...
Logged

Nictis

  • Drifter
  • **
  • Posts: 96
  • Refugee
    • View Profile
Re: Teh pity endings
« Reply #2 on: April 19, 2016, 10:11:31 PM »

I don't suppose you had a crashed ship part driving the animals mad? I mean... Three animal breaks in a row that quickly? You have my sympathy...
Logged

cultist

  • Planetologist
  • ****
  • Posts: 1221
  • Refugee
    • View Profile
Re: Teh pity endings
« Reply #3 on: April 19, 2016, 10:30:18 PM »

If you don't want to get trolled, don't play Randy. 8)

With that said, A13 Randy is off somehow. Some people are getting long stretches with no events. Could be there are other issues.
Logged

nverbe

  • Muffalo
  • *
  • Posts: 19
  • Refugee
    • View Profile
Re: Teh pity endings
« Reply #4 on: April 20, 2016, 05:41:35 AM »

If you don't want to get trolled, don't play Randy. 8)

With that said, A13 Randy is off somehow. Some people are getting long stretches with no events. Could be there are other issues.

this is my experience with randy, it was a snoozefest, with lots of escape pods.

I'm just assuming that this means regression to the mean next colony.
Logged