Figured out why Colonists walk over traps (sometimes)

Started by Nictis, April 19, 2016, 11:49:49 PM

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Nictis

Colonists think it's fine to walk over disarmed (sprung) deadfall traps, if the trap is rearmed after they decide to go somewhere, they don't change their path.

Would have posted onhttps://ludeon.com/forums/index.php?topic=18754.msg204896#msg204896 but it was closed.

Tynan

It's a separate issue, actually, so it's good it's in another thread!

Anyway, this is interesting.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Tynan

Tynan Sylvester - @TynanSylvester - Tynan's Blog