[A13] No Diseases Mod

Started by humblebundle, April 10, 2016, 04:14:39 PM

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Facepunch

Maybe add another version of the mod that decreases the time it takes to cure diseases to something that's more manageable? That's what I did with mechanites, because I have no patience for dealing with a crippled colonist for a year. Changed the cure time, with treatment, to a season, I think. Tired right now, not thinking right, I'm going off the top of my head for values.

Coercion

Quote from: nguadien on September 29, 2016, 01:06:05 AM
Is this mod compatible with Alpha 15c?

I really hate diseases for my colonists and I want 0% of them present in my games.

If its not, this would be really easy to do yourself.Just go into Defs/BiomeDefs and set all of the diseasw values to 0

Dingo

I think you don't need to set disease values to 0. You could just delete <diseaseMtbDays> and all the diseases from the def.

Of course, it's best to copy the Biomes XML and make it a standalone mod to keep the core files intact.

nguadien

Thank you mandingo. Can you help me with the "No Cleaning Please" too?

Dingo

No, that requires CCL and C# knowledge. I believe it will be updated by Latta when CCL is updated.