(A13) Graphics crash & Unable to load save game

Started by Ghizmo, April 21, 2016, 03:08:28 AM

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Ghizmo

1. I was waiting for a raid to start, I had my soldier drafted and moving to aflank position.
2. The entire screen went green (like when there is an improper driver for a gfx card and the driver crashes)
3. Nothing really, I was just playing my new colony
4. I don't really have steps to follow. I was playing normal and then the graphics just crashed on me.

So I decided to re-load my (permadeath) savegame. Cos if it is a driver isue a reboot and re-load would be fine.
However, when loading it tells me there is an error and opening the saved game is impossible.

Errorlog: (I dont really know what to share from the log, so I'll paste the last few parts.)
Exception from asynchronous event: System.InvalidCastException: Cannot cast from source type to destination type.

  at Verse.Building.get_TransmitsPowerNow () [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetMaker.ContiguousPowerBuildings (Verse.Building root) [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetMaker.NewPowerNetStartingFrom (Verse.Building root) [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetManager.TryCreateNetAt (IntVec3 cell) [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetManager.UpdatePowerNetsAndConnections_First () [0x00000] in <filename unknown>:0

  at Verse.MapIniterUtility.FinalizeMapInit () [0x00000] in <filename unknown>:0

  at Verse.MapIniter_LoadFromFile.InitMapFromFile (System.String fileName) [0x00000] in <filename unknown>:0

  at Verse.RootMap.<Init>m__513 () [0x00000] in <filename unknown>:0

  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 2.226630 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 6876.
Total: 246.861969 ms (FindLiveObjects: 0.176702 ms CreateObjectMapping: 0.431047 ms MarkObjects: 245.747314 ms  DeleteObjects: 0.051761 ms)


If you'd like I could ofcourse share the whole error log file.

Also, I use quite a few mods. But I don't see why these mods would make my graphics go haywire.

Loading it again added the following to the log file:

Exception from asynchronous event: System.InvalidCastException: Cannot cast from source type to destination type.

  at Verse.Building.get_TransmitsPowerNow () [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetMaker.ContiguousPowerBuildings (Verse.Building root) [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetMaker.NewPowerNetStartingFrom (Verse.Building root) [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetManager.TryCreateNetAt (IntVec3 cell) [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetManager.UpdatePowerNetsAndConnections_First () [0x00000] in <filename unknown>:0

  at Verse.MapIniterUtility.FinalizeMapInit () [0x00000] in <filename unknown>:0

  at Verse.MapIniter_LoadFromFile.InitMapFromFile (System.String fileName) [0x00000] in <filename unknown>:0

  at Verse.RootMap.<Init>m__513 () [0x00000] in <filename unknown>:0

  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ison

It looks like one of your power-related mods is causing this. Could you please upload the savefile?


ison

Yeah, it's caused by mods. You can ask for help in the mods subforum.