Slower sim speed for combat?

Started by Kregoth, April 23, 2016, 12:33:34 AM

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Kregoth

I apologize if this has been mentioned before. Often times with large battles it can be really hard to keep pawns moving out of harm's way, let alone keep track of anything. I thought a really simple way to add more finite control during combat, as well as improve performance for large battles, would be to simulate the game at slower rates.

Basically once combat start and your pawns are in combat, time can be slowed even more like to 1/2 or 1/4 speed normal (or dependent on something else). I know we can pause, but when huge battles are going, this can be really hard, worse if your frame rate is low! Pausing doesn't work that well once things get really chaotic(hammering the space bar is not fun!), although it fun to watch hell unfold, it be nice if I could actually see half of what being thrown around between the dozens of explosions going off.

I think slowing down combat would not only help with making combat more visually appealing for those larger later battles, but I also think it would help new players ease into dodging rockets and grenades more easily.