[Mod Request] Cloning/Gestation Vats

Started by Vaperius, April 23, 2016, 07:33:47 PM

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Vaperius

Late game research; lets you create "children" from two parents by inserting genes from X and from Y into a blank "embyro" that is a template platform to allow genes from any two parents to combine.

So essentially you research the "Gestation Vats", build it. Then you buy the "Embyro Chips" off of Exotic traders. You then take the Embyro Chips to a workbench and select two parents to create a "Child", the Embryo Chip will be implanted with the genes and a randomized pawn will ultimately be generated from their natural traits. The Gestation Vat is then impregnated by the Embryo Chip. The Gestation process will take a full year, it requires biomass to fuel it, which must be processed from ordinary food to be accepted properly into the Gestation Vat. It also requires power to make any progress.

The Gestation process will lock down into emergency mode when power is unavailable and process any stored biomass to sustain its already made progress, but make no new progress. It will resume when appropriate levels of power are available. If it is not fed biomass the organism inside will begin to be absorbed by the Gestation Vat, reverting made progress.

When its all over, you get a new pawn with "Vat Grown"(effects natural social ability negatively) and a randomly assigned memory imprint "Vat Grown X" role which can be "Vat Grown Worker", which can be controlled by installing an expensive device next to a gestation vat that costs a neurotrainer for you to encourage a specific skill set to develop.

This is for expanding your colony past the "soft and hard caps". Its an expensive and balanced way to do so.

I remain Vigilant.

Jakub k.

very original suggestion,not like it was ever mentioned before.  8)

well, the MAI mod featuring robots does something similar it creates a robot that is controlable like a human,but has 0 skills and can be spawned normally and controlled.alterations can be made to actually make it