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Author Topic: [Unoffical A15] Extended Woodworking v1.19c  (Read 81327 times)

TeflonJim

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Re: [Unoffical A15] Extended Woodworking v1.19c
« Reply #135 on: January 10, 2017, 06:01:39 AM »

Those added by this mod? I can add it I think, I'll have a look tonight if I have time.

Please feel free to provide feedback on any of the stats I've used (for the Vegetable Garden trees). I ran out of time to build a decent set so there's a lot of duplication right now.
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TeflonJim

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Re: [Unoffical A15] Extended Woodworking v1.19c
« Reply #136 on: January 10, 2017, 05:00:51 PM »

All floors on the github release (v3.4.0) now have beauty.

https://github.com/indented-automation/ExtendedWoodworking/releases

I'll update Steam shortly.
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MechanoidHater

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Re: [Unoffical A15] Extended Woodworking v1.19c
« Reply #137 on: January 13, 2017, 06:25:30 AM »

All floors on the github release (v3.4.0) now have beauty.

https://github.com/indented-automation/ExtendedWoodworking/releases

I'll update Steam shortly.

Thank you.
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nuschler22

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Re: [Unoffical A15] Extended Woodworking v1.19c
« Reply #138 on: January 16, 2017, 05:56:57 PM »

What am I doing wrong or is there some mod conflict?

Many of my items require "generic wood."  I have some of the generic wood that I started out with but I can't seem to find any more.  Some things, my butcher table for example, require both generic wood and a type of wood chosen by me. 

Is it a mod conflict, or am I doing something incorrectly?
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MechanoidHater

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Re: [Unoffical A15] Extended Woodworking v1.19c
« Reply #139 on: January 19, 2017, 06:19:26 AM »

What am I doing wrong or is there some mod conflict?

Many of my items require "generic wood."  I have some of the generic wood that I started out with but I can't seem to find any more.  Some things, my butcher table for example, require both generic wood and a type of wood chosen by me. 

Is it a mod conflict, or am I doing something incorrectly?

There is a woodworking table for that.
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Mordling

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Re: [Unoffical A15] Extended Woodworking v1.19c
« Reply #140 on: January 30, 2017, 03:05:04 AM »

I cannot make wood from logs. When I chop down trees it gives me logs which I can make into things except for things that require wood. The woodworkers bench makes normal wood out of different types of wood but not different types of logs. Is there anything that converts different types of log to wood?

1k thanks!
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TeflonJim

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Re: [Unoffical A15] Extended Woodworking v1.19c
« Reply #141 on: May 11, 2017, 03:29:18 PM »

A17 version. No real changes beyond a version number:

https://github.com/indented-automation/ExtendedWoodworking/releases/tag/v3.5.3
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animagus_kitty

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Re: [Unoffical A15] Extended Woodworking v1.19c
« Reply #142 on: June 18, 2017, 09:27:44 PM »

God bless you and your family, TeflonJim. From the bottom of my save-scumming heart.

Btw, what happened to Itchy? Is you ok, Itchy? Did life get you busy?
« Last Edit: June 18, 2017, 09:31:40 PM by animagus_kitty »
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TeflonJim

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Re: [Unoffical A15] Extended Woodworking v1.19c
« Reply #143 on: December 03, 2017, 07:17:34 AM »

B18 version:

https://github.com/indented-automation/ExtendedWoodworking/releases/tag/v5.0.3

The core of the mod has XML defs updated to current version. Added support for vanilla defs which consume wood with a series of XML patches.

Added explicit support for defs created by:

  • [RF] Basic Bridges - Fishing Add-On
  • [RF] Fertile Fields
  • [T] ExpandedCloth
  • A Dog Said...
  • Area Rugs
  • Misc. Training
  • Nature's Pretty Sweet
  • VGP Xtra Trees and Flowers
Should be fast to load and should be error free now.
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ambivalence

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Re: [Unoffical A15] Extended Woodworking v1.19c
« Reply #144 on: December 18, 2018, 06:07:52 AM »

If I get it right, there're two working updates for this mod, so it's not outdated actually.

The first one is here (github, by TeflonJim).
The second is here (steam, maintained by Adventurer).

Both support 1.0, don't know about the differences (but it would be great to know).
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mod request: storylines (please, someone)

TeflonJim

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Re: [Unoffical A15] Extended Woodworking v1.19c
« Reply #145 on: December 18, 2018, 03:53:15 PM »

Mine is a continuation of the old module with very few changes.

It's entirely XML-based with a bunch of patches that aim to add compatibility with a few other mods that I either use or have considered using.

Essentially it's almost no work for me to maintain; I have no intention of actively developing it beyond fixing or a patch here and there.
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