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Author Topic: [A10] Project Armory (v.3.00)  (Read 539768 times)

DGA

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Re: [A10] Project Armory (v.3.00)
« Reply #1545 on: January 03, 2016, 08:03:54 PM »

Will you guys update to the newer alpha 12.
Its because Im having a problem with the textures, because the appear as a pink square with a cross in the middle, ive followed the instructions, and even change the name of some files, but nothing, can someone help me out???
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ismael134

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Re: [A10] Project Armory (v.3.00)
« Reply #1546 on: January 11, 2016, 11:05:38 AM »

the same happens to me
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Gregarious_Giggi

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Re: [A10] Project Armory (v.3.00)
« Reply #1547 on: March 11, 2016, 10:36:53 PM »

I'm also getting the pink boxes, I have the up to date game and mod. not sure what I'm supposed to do to fix it. OH and you guys should add a bass cannon for funsies
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BlackflagNarwhal

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Re: [A10] Project Armory (v.3.00)
« Reply #1548 on: March 14, 2016, 09:49:40 AM »

The mod has not been updated since version ten of the game, your going to get pink boxes. The game itself hasnt had an update in almost half a year if not, so some mods are not getting an update because a line of code or somethin in the core game be be breaking everything. I dont know. I come back to this page once a week to see if this mod in specific has gotten an update from ten. It hasnt. Best to accept that for the time that it is indeed kill so when it comes back we can get happy as fuck for it.
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mandrac

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Re: [A10] Project Armory (v.3.00)
« Reply #1549 on: March 17, 2016, 05:29:46 PM »

The mod is not compatible with version a12D.
It is not even specify wich version it is compatible with.
I downloaded 3 mod and none of them were working so i tried for 2 hours to find patches for the game or a fix or anything when in fact it's just fucking moders who don't keep their shit up to date AND DON'T SPECIFY IT IS *NOT* UP TO DATE. So fix your fucking mod of take it fucking down!

EDIT: User was warned for this post. (Rule 2)
« Last Edit: March 20, 2016, 05:21:28 AM by ItchyFlea »
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NoImageAvailable

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Re: [A10] Project Armory (v.3.00)
« Reply #1550 on: March 17, 2016, 06:18:44 PM »

The mod is not compatible with version a12D.
It is not even specify wich version it is compatible with.
I downloaded 3 mod and none of them were working so i tried for 2 hours to find patches for the game or a fix or anything when in fact it's just fucking moders who don't keep their shit up to date AND DON'T SPECIFY IT IS *NOT* UP TO DATE. So fix your fucking mod of take it fucking down!

It says [A10] right there in the title of the thread. Learn to read before telling others their shit's broke.
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Evul

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Re: [A10] Project Armory (v.3.00)
« Reply #1551 on: March 18, 2016, 07:26:33 PM »

It will be updated soonTM.
Allot of stuff have gone in the way

If you want to test a potentially buggy devbuild go to our github and test it out.

Download link in the right corner or by clicking here.

linkman1234963

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Re: [A10] Project Armory (v.3.00)
« Reply #1552 on: March 19, 2016, 02:56:56 PM »

i'll let you know if i see any errors.
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linkman1234963

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Re: [A10] Project Armory (v.3.00)
« Reply #1553 on: March 19, 2016, 03:03:58 PM »

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tonyphanho

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Re: [A10] Project Armory (v.3.00)
« Reply #1554 on: March 28, 2016, 11:58:01 AM »

The mod is not compatible with version a12D.
It is not even specify wich version it is compatible with.
I downloaded 3 mod and none of them were working so i tried for 2 hours to find patches for the game or a fix or anything when in fact it's just fucking moders who don't keep their shit up to date AND DON'T SPECIFY IT IS *NOT* UP TO DATE. So fix your fucking mod of take it fucking down!

It says [A10] right there in the title of the thread. Learn to read before telling others their shit's broke.

LOl made my day lol
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Jacksidious

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Re: [A10] Project Armory (v.3.00)
« Reply #1555 on: April 07, 2016, 09:13:18 PM »

I really love and miss this mod. Any chance its getting updated to a13?

This and combat realism are my 2 favorites together so fun.
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Jessi

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Re: [A10] Project Armory (v.3.00)
« Reply #1556 on: April 14, 2016, 12:23:52 PM »

Peasant I NEED this victory.

By that I mean we need an A13 update. I used this back when I was playing in A9 and it was the best.

I miss my W40k lasrifle, shit was better than anything. Reliable weapon as fuck.
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catter

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Re: [A10] Project Armory (v.3.00)
« Reply #1557 on: May 06, 2016, 11:34:57 PM »

Ok, so, I have a problem. I messed with the whole mod, (I.E. making it so that it won't need combat realism and other required stuff) and just recoded the weapons, (and also adding new ones). All i did was put the guns' info in the vanilla templet for a gun. The problem is, even though it says there is nothing wrong, the weapons don't show up... Help me please Evul.
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GM: But you can't!
Me: Don't care, there is always a bigger fish to fry...

Evul

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Re: [A10] Project Armory (v.3.00)
« Reply #1558 on: May 07, 2016, 02:08:46 PM »

Don't know man. The thing is that the mod contain outdated strings. And you are required to update the entire code to get it to work properly.

A reboot can be found here: :)
https://ludeon.com/forums/index.php?topic=19723.msg215558#msg215558

catter

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Re: [A10] Project Armory (v.3.00)
« Reply #1559 on: May 08, 2016, 12:07:15 PM »

Don't know man. The thing is that the mod contain outdated strings. And you are required to update the entire code to get it to work properly.

A reboot can be found here: :)
https://ludeon.com/forums/index.php?topic=19723.msg215558#msg215558
thanks
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GM:You are starving in this cold wasteland. Your team lies in waiting for supplies in your small cavern. There is a fire and th-
Me: I summon bigger fish.
GM: But you can't!
Me: Don't care, there is always a bigger fish to fry...
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