[A10] Project Armory (v.3.00)

Started by Evul, February 05, 2014, 02:24:54 PM

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BetaSpectre

I only equip my guys with RPD or Pulse Rifles. -maybe snipers
The other guns either took too long to fire or had bad range.

With the update I'll be looking more for Range than fire power now.
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                           TO WAR WE GO

Bog

Quote from: Dr. Z on August 14, 2014, 09:10:10 AM
Just wanted to say that the RPD is the best weapon with its range and the 16 or what slave it's just perfect against siegers. But it's a pain if the enemy has it^^
Quote from: BetaSpectre on August 14, 2014, 03:01:07 PM
I only equip my guys with RPD or Pulse Rifles. -maybe snipers
The other guns either took too long to fire or had bad range.

With the update I'll be looking more for Range than fire power now.
I think we're hoping to do a balance patch after the next release. Then it'll probably be a little more interesting to play with because the guns will be more in line with each other in usefulness. (rather than always using the same gun because it's simply the best)
Divergence of Civilization Lead Developer (in this case that's the fancy way of saying "Only Developer")

Project Armoury Developer (New huge 2.13 Release now live!)

Evul

Quote from: Bog on August 14, 2014, 03:44:53 PM
Quote from: Dr. Z on August 14, 2014, 09:10:10 AM
Just wanted to say that the RPD is the best weapon with its range and the 16 or what slave it's just perfect against siegers. But it's a pain if the enemy has it^^
Quote from: BetaSpectre on August 14, 2014, 03:01:07 PM
I only equip my guys with RPD or Pulse Rifles. -maybe snipers
The other guns either took too long to fire or had bad range.

With the update I'll be looking more for Range than fire power now.
I think we're hoping to do a balance patch after the next release. Then it'll probably be a little more interesting to play with because the guns will be more in line with each other in usefulness. (rather than always using the same gun because it's simply the best)

LIKE ^^

Iwillbenicetou

How do you get to the mods folder? I have browsed around, click on the button that says "open Mods Folder" several times and it does nothing. What do I do? I have a macbook, so if you can help what should I do?
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Dr. Z

Although I have a PC, afaik it should be inside your RimWorld istallation folder.
Prasie the Squirrel!

Iwillbenicetou

It wasn't in there when I checked. What type did you download?
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Dr. Z

What do you mean by type? I got the Alpha 6 for windows, as I said, but I thought it's the same on a Mac. Also, it would have been better to ask this in the support section, just an advise for the future ;).
Prasie the Squirrel!

Iwillbenicetou

Isn't there a prototype thing... I'll go into the support...
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Iwillbenicetou

Is the download for alpha 6 even though on the website it says alpha 5?
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Bog

#624
Quote from: Iwillbenicetou on August 16, 2014, 10:48:02 AM
Is the download for alpha 6 even though on the website it says alpha 5?
I'm pretty sure that the guns in version 2.11 all worked in Alpha 6 without being updated, so it should work just fine.

...but you might want to wait a day or two first before downloading it. So far as I know our Weapons Kit Selector has been updated and is better than ever, so our next update (really big) is basically ready to go, so should be released very soon.

It's up to you of course. ;D
Divergence of Civilization Lead Developer (in this case that's the fancy way of saying "Only Developer")

Project Armoury Developer (New huge 2.13 Release now live!)

Evul

#625
I got my computer to run sloooow so I can start gathering all the stuff for the release now. Mantis will be upp and running also. In a minute.

EDIT: Or hours.

EDIT 2: Days...

Evul

#626
Now it works! Again!
I think the system will run now. Cause i added new thermal grease to the processor.

So now Quick fix the stuff you should do on the mantis so i can get a proper change log out with the release. :)

(ALSO this is my 999th post :P)

Dr. Z

Quote from: Evul on August 16, 2014, 04:45:11 PM
(ALSO this is my 999th post :P)

DAMN you are so cool, I want to be as cool as Evul when I'm old  ;)
Prasie the Squirrel!

Evul

#628

Version 2.13 is here!


Version 2.13 is now available for download. This version adds humongous amount of new weapons. (Full list in the change log below.) We hope you like this update and let us know if you find any issues or balancing problems. Enjoy!

Download:



Change log:
===========================================
Project Armory - 2.13 (Released 2014-08-17)
===========================================

- [ADDED] New Weapon: [Project Armoury Exclusive] Plasma Venter
- [ADDED] New Weapon: [Star Wars] Thermal Detonators
- [ADDED] New Weapon: Kentucky Long Rifle
- [ADDED] New Weapon: Sjögren Shotgun
- [ADDED] New Weapon: Sjögren Rifle
- [ADDED] New Weapon: Flintlock Fowler Shot
- [ADDED] New Weapon: Flintlock Fowler Ball
- [ADDED] New Weapon: [Project Armoury Exclusive] Plasma Pulse Venter
- [ADDED] New Weapon: Boys Anti-Tank Rifle
- [ADDED] New Weapon: M25
- [ADDED] New Weapon: M-14 EBR
- [ADDED] New Weapon: Hand Mortar
- [ADDED] New Weapon: [Turok 2] Razor Wind
- [ADDED] New Weapon: Boomerang
- [ADDED] New Weapon: Chakram
- [ADDED] New Weapon: Bolas
- [ADDED] New Weapon: Kpinga
- [ADDED] New Weapon: Atlatl
- [ADDED] New Weapon: Falarica
- [ADDED] New Weapon: Woomera
- [ADDED] New Weapon: Longbow
- [ADDED] New Weapon: WA2000
- [ADDED] New Weapon: Madsen-Ramussen M1896
- [ADDED] New Weapon: Walther PPK (supressed)
- [FIXED] Fix spinning and returning weapons for Alpha 6

===========================================
Project Armory - 2.12 Dev (Released 2014-07-15)
===========================================

- [ADDED] New Weapon: [DOOM 3] Plasma gun
- [ADDED] New Weapon: [007] Moonraker Pistol
- [ADDED] New Weapon: [007] Goldeneye Moonraker Laser
- [ADDED] New Weapon: Mateba Autorevolver
- [ADDED] New Weapon: Mateba Grifone
- [ADDED] New Weapon: Roth-Steyr M1907
- [ADDED] New Weapon: Star M1914
- [ADDED] New Weapon: Steyr M1912
- [ADDED] New Weapon: Steyr M1912 MP
- [ADDED] New Weapon: Steyr-Mannlicher M1901
- [ADDED] New Weapon: Webley Revolver
- [ADDED] New Weapon: Winchester M1907
- [ADDED] New Weapon: British Apache
- [ADDED] New Weapon: Thompson M1928A1
- [ADDED] New Weapon: Huot Automatic Rifle
- [ADDED] New Weapon: [Turok 2] Plasma Rifle
- [ADDED] New Weapon: [Turok: Rage Wars] Plasma Rifle
- [ADDED] New Weapon: [007] Moonraker Laser
- [ADDED] New Weapon: Gabbett-Fairfax Mars
- [ADDED] New Weapon: Walther PPK
- [ADDED] New Weapon: USAS-12
- [ADDED] New Weapon: Smith & Wesson Model 29
- [ADDED] New Weapon: Saiga-12
- [ADDED] New Weapon: AA-12
- [ADDED] New Weapon: LeMat Carbine
- [ADDED] New Weapon: LeMat Revolver
- [ADDED] New Weapon: Pancor Jackhammer
- [ADDED] New Weapon: Apache
- [ADDED] New Weapon: British Bulldog
- [ADDED] New Weapon: Lebman M1911
- [ADDED] New Weapon: Browning Auto-5
- [ADDED] New Weapon: Colt Monitor
- [ADDED] New Weapon: Lebman M1907
- [ADDED] New Weapon: Sawn-off Browning Auto-5
- [ADDED] New Weapon: Carcano M91
- [ADDED] New Weapon: Chauchat
- [ADDED] New Weapon: M1918 BAR
- [ADDED] New Weapon: MP-18
- [ADDED] New Weapon: Ross Rifle
- [ADDED] New Weapon: Steyr-Mannlicher M1894
- [ADDED] New Weapon: Steyr-Mannlicher M1895
- [ADDED] New Weapon: Dragon
- [ADDED] New Weapon: Webley-Fosbery Automatic Revolver
- [ADDED] New Weapon: McMillan Tac-50
- [ADDED] New Weapon: KRISS Vector
- [ADDED] New weapon: [Mass Effect] M-8 Avenger
- [CHANGED] Glock 17 and 18 texture replaced.
- [CHANGED] Damage on the for FN P90 to low.
- [CHANGED] Lower the warmup tick value for support weapons. (M60 machine gun, M2 Browning and Bren)

Iwillbenicetou

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