[A10] Project Armory (v.3.00)

Started by Evul, February 05, 2014, 02:24:54 PM

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Evul

I will when alpha 2 is released test the caliber based damage vs weapon damage. I think I self preferences the caliber based ammo due to the fact it's ammo that do the damage and the gun only give you the ability to fire it. And yeah it would give the player a overall easy overview on the weapons damage. It is also easier to get the weapons ready faster xD

Yeah range are a problem but it might be fixed in the future. I will ignore this problem for now and go for player preferred weapons :P
Cause I tend to let the Raiders in to the base cause I take them in crossfire. But yeah hopefully a bullet drop will be present.

Evul

This feels wrong can some one tell my why?

FN P90:
5.7x28mm SS190
damage 7

MP5A2:
9x19mm Parabellum
damage 9

FN FAL:
7,62mm NATO (7.62x51)
damage 8

M4A1:
5.56mm NATO
damage 6

Galileus



7.62 vs 5.56 vs 9mm

The small bullet is the one you've assigned most damage to ;) Look closely at amount of gunpowder in there - even with smaller diameter, longer bullets house more - 150% more in the case of 5.56 vs 9mm. Then there is the shape - 9mm are fine against flesh, but will stop at kevlar.

You'll need to read on calibers and ammo types first, should help to actually crunch the MVs of guns using such ammo into the mix. Actually, MV's could give you most valuable data. 5.56 is much more... unpleasant... than 9mm, and 7's are just beasts. I'll look for some nice breakdown when I sober up :P

Evul

#33
that was the prob xD should not do this when i'm tired xD

Edit:
FN P90:
5.7x28mm SS190
damage 5

MP5A2:
9x19mm Parabellum
damage 6

FN FAL:
7,62mm NATO (7.62x51)
damage 9

M4A1:
5.56mm NATO
damage 7

Steeley

Hi Evul! I was hoping you could take a personal request with making the assault rifle from the halo games? I can't give you any extra insight on what the values should be but if you can find the inspiration to make this gun, I hope you have fun making it if you chose to do so ^_^

[attachment deleted by admin: too old]

Evul

Sci fi weapons is always fun to make, especially iconic weapons. ^^
The MA5D Individual Combat Weapon System fires a 7.62 x 51 mm round :)

Evul

#36
First serius caliber damage and speed values:
Flintlock bullet (damage 4, speed 45)

Energycrystal ammo 1 (damage 11, speed 57)
10×24mm Caseless (damage 12, speed 56)

5.7x28mm SS190 (damage 6, speed 55)
9x19mm Parabellum (damage 7, speed 55)
5.56mm NATO (damage 8, speed 56)
7,62mm NATO (7.62x51) (damage 10, speed 57)
12.7x99mm (.50 Browning Machine Gun) (damage 15, speed 55)


If anyone have other ideas or opinion speak now! :)

knight133

The weapons I'd research alot and like to request:
Chassepot rifle (France)
Dreyse Needle Gun 1848 (Prussia)
couple Remington revolvers (maybe on both France and Prussia?)
colt 1861 navy revolvers (USA) 8) 8) 8) 8) 8) 8)
English flintlock Fowler rifle (England)
English flintlock Brownbess musket (England) 
Short Rapier (Spain)
French Saber (France)
and maybe a Napoleon Cannon and Gatling Gun(USA)

Galileus

Pfffff. Real men praise 1851 Navy / London Armory, not this new-age 1861 kiddie stuff :P

Evul

Quick update:
The original weapons of the game might be altered to fit the damage per caliber system. The poly thing that will be altered is the damage. It might be reduced or increased deepening on the type of weapon.

the pistol will probably by a high possibility have another name. but what? and what caliber? da da daaaaaaaa....

Galileus

The Never-Ending Eviscerating Handgun Of Pain, Suffering, Taxes And All That Stuff That Sounds Badass +1 Fish Stink Damage?

Evul

RW1-Ts
or something like that. OR use a name closer related to the texture of the gun.

Selgald

Deutsches RimWorld Let's Play: YouTube Selgald

Evul

Quote from: Selgald on February 08, 2014, 08:55:11 PM
When i think in "tech levels", i would like to see, a bow, a slingshot and a spear.

For guns: have fun looking here:

http://www.heckler-koch.com/de/militaer/produkte/pistolen.html
http://www.heckler-koch.com/de/militaer/produkte/maschinenpistolen.html
http://www.heckler-koch.com/de/militaer/produkte/sturmgewehre.html
http://www.heckler-koch.com/de/militaer/produkte/maschinengewehre.html
http://www.heckler-koch.com/de/militaer/produkte/praezisionsgewehre.html

(Also i think its funny that here in Germany weapons are forbidden, but we have one of the largest weapon producers here oO

oh! that is got!
I will think about adding slingshots and bows, for survival reasons :P
I will when alpha 2 is realest experiment more with customized bullets.
a thought for bows and slingshots is to make the 'Craftable' from objects. example a bush. more advanced bows like composite bows and other kind of hunting bows would be buyable.

and the question remains if anyone have good name for the vanilla "pistol" feel free to add it.

Galileus

I would say Glock 19. It's your run-off-the-mill starting pistol.