[A10] Project Armory (v.3.00)

Started by Evul, February 05, 2014, 02:24:54 PM

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jaredis1

Quote from: Evul on May 25, 2014, 07:26:21 PM
Yes you may.
Thx you so much! Hope that my crafting mod will add so much to the game!!

JorDash

I'm curious as to the feasibility of a flamethrower?

Evul

Me to, previews versions have been made with a combination of the existing inferno rifle and fire speed.
We want something else less glitch and more dangerous.

Evul

Project Armory 1.06 for Alpha 4
Today 2nd June, ETA 1900 (GMT)

PunisheR007

Quote from: Evul on June 01, 2014, 06:39:47 PM
Project Armory 1.06 for Alpha 4
Today 2nd June, ETA 1900 (GMT)

Very nice, been waiting for this so i can start my new colony :).

Evul

For people that is interested in following our project closer;

Here is the roadmap that is updated when we make or fix something:


(Click the picture to get to the roadmap on our mantis)

Evul

#381
Just a quick little little file for people that is interested. :)

Here is a Ammo damage and speed chart that we uses for development of new weapons for balancing reasons.

EDIT: Also i'm waiting on some small files and when they are done we have version 2.06 ready for release :)

EDIT2: If people what to fix the damage chart, feel free to add your opinion and i may consider to change it. ^^

[attachment deleted by admin: too old]

Evul

Current Changelog:
===========================================
Project Armory - Change Log
Project Armory - 2.06 (Not Yet Released)
===========================================

- [MAJOR] Project Armory Compatible with Alpha 4
- [MAJOR] Bullet damage on sniper and support weapons different then caliber damage.
- [ADDED] New Weapon: Bolter
- [ADDED] Tool for activating and deactivating weapons easly.
- [CHANGED] Change texture of the Boltpistol
- [FIXED] Some files are missing ThingDefs at the end
- [TEXT] Add Project Armory License, code and texture maker, to all weapons.


Yes everything is not on the mantis :P

Evul

#383

Project Armory 2.06 is here!

Here is version 2.06 of Project Armory! This version is first of all a fix to make the mod Alpha 4 compatible. But it also changes sniper rifles and support weapon damage. Small changes is also made here and there on some weapons.

Download:



Changelog:

===========================================
Project Armory - Change Log
Project Armory - 2.06 (Released 2014-06-02)
===========================================

- [MAJOR] Project Armory Compatible with Alpha 4
- [MAJOR] Bullet damage on sniper and support weapons different then caliber damage.
- [ADDED] New Weapon: Bolter
- [CHANGED] Change texture of the Boltpistol
- [FIXED] Some files are missing ThingDefs at the end
- [TEXT] Add Project Armory License, code and texture maker, to all weapons.

===========================================
Project Armory - 2.05 (Released 2014-05-03)
===========================================

- [ADDED] New weapon: AS Val
- [ADDED] New weapon: Colt M1911
- [ADDED] New weapon: ENERGY "BRX-A1"
- [ADDED] New weapon: ENERGY "BRX-A2"
- [ADDED] New Weapon: Heckler & Koch UMP
- [ADDED] New weapon: M14 Rifle
- [ADDED] New weapon: M249
- [ADDED] New Weapon: MP 40
- [ADDED] New weapon: Nambu
- [ADDED] New Weapon: PK
- [ADDED] New weapon: Pump Shotgun Mossbearg500
- [ADDED] New weapon: RPD
- [ADDED] New weapon: SA.58 Tactical
- [ADDED] New Weapon: Vera
- [ADDED] New Weapon: Winchester Model 70
- [CHANGED] Franchi SPAS-12 balancing
- [CHANGED] Las weapon rifle vs pistol damage
- [CHANGED] Re work the Weapons_Guns.xml and only edit the weapons that actually is changed.
- [CHANGED] The HALO MA5D ICWS rifle
- [FIXED] AKS 74U has the same stats as the AK 47
- [FIXED] Forgot to edit the description of the about.xml
- [FIXED] Franchi SPAS-12 are using wrong <texturePath>
- [FIXED] Lupara
- [FIXED] PA_ModernWeapon-Mac10.xml labe is wrong
- [FIXED] PA_WorldWar2Weapon-Nambu have wrong defName
- [FIXED] PA_WorldWar2Weapon-Thompson1920.xml lable name is wrong


Please let us know if you find any thing that might be causing errors.



madpluck

Evul I don't think the moddb link in the first post is updated for Alpha 4. Is that on purpose so people can still use the old version with Alpha 3?

Evul

The mirror list should be updated to v2.06 and there will be no backwards compabiliy. I just don't remove the old versions from the pages cause it looks a little more I'm working on it :P

Or what do you mean?

madpluck

The very first button, right under the logo, on the first page, is a link to moddb with a little wrench icon and the popularity of the download. That link links to 2.05; I just wasn't sure if you left it that way so you wouldn't lose your popularity count, or if you meant to change it to the most recent version of the mod.

Nerek21

Hey, does 206 still work with Project Armory Raider Fix for 150 or should we wait for an updated version of that too???


Evul

I have not tried just notice the update on my mail.
But I recommend you to try :)
Don't think there is anything major effecting this mod.

madpluck

In my latest game the raiders used all the PA weapons, so I'm not sure it's needed?