[A10] Project Armory (v.3.00)

Started by Evul, February 05, 2014, 02:24:54 PM

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Evul


We need more weapons and equipment!


Hi everybody!
We have allot of weapons, but we need some more so be free to request a weapon and we will make more. Cause my fantasy is draining after the current list is made. ^^

I am also planing of use the new accuracy system to our advantage. By making scoped weapons suck on close range, SMG better on close and medium range etc... If some one have a good idea on how to plan this please let me know :)

Here is the current accuracy values:
OLD ACCURACY SYSTEM to NEW SYSTEM - TRANSLATION TABLE

-----------------------------------------------------------------------------
Range 4 15 30 50
-----------------------------------------------------------------------------

old_accuracy
1 79% 42% 18% 6%
2 85% 55% 30% 13%
3 89% 64% 41% 22%
4 91% 71% 50% 32%
5 93% 77% 59% 42%
6 95% 83% 68% 53%
7 96% 87% 77% 64%
8 98% 92% 85% 76%
9 99% 96% 92% 88%
10 100% 100% 100% 100%



    1 becomes
                <accuracyTouch>0.79</accuracyTouch>
                <accuracyShort>0.42</accuracyShort>
                <accuracyMedium>0.18</accuracyMedium>
                <accuracyLong>0.06</accuracyLong>

    3 becomes
                <accuracyTouch>0.89</accuracyTouch>
                <accuracyShort>0.64</accuracyShort>
                <accuracyMedium>0.41</accuracyMedium>
                <accuracyLong>0.22</accuracyLong>

    4 becomes
                <accuracyTouch>0.91</accuracyTouch>
                <accuracyShort>0.71</accuracyShort>
                <accuracyMedium>0.50</accuracyMedium>
                <accuracyLong>0.32</accuracyLong>

    5 becomes
                <accuracyTouch>0.93</accuracyTouch>
                <accuracyShort>0.77</accuracyShort>
                <accuracyMedium>0.59</accuracyMedium>
                <accuracyLong>0.42</accuracyLong>

    6 becomes
                <accuracyTouch>0.95</accuracyTouch>
                <accuracyShort>0.83</accuracyShort>
                <accuracyMedium>0.68</accuracyMedium>
                <accuracyLong>0.53</accuracyLong>

    7 becomes
                <accuracyTouch>0.96</accuracyTouch>
                <accuracyShort>0.87</accuracyShort>
                <accuracyMedium>0.77</accuracyMedium>
                <accuracyLong>0.64</accuracyLong>

    8 becomes
                <accuracyTouch>0.98</accuracyTouch>
                <accuracyShort>0.92</accuracyShort>
                <accuracyMedium>0.85</accuracyMedium>
                <accuracyLong>0.76</accuracyLong>

    9 becomes
                <accuracyTouch>0.99</accuracyTouch>
                <accuracyShort>0.96</accuracyShort>
                <accuracyMedium>0.92</accuracyMedium>
                <accuracyLong>0.88</accuracyLong>

Austupaio

Ohhh! There's a range system now? That sounds awesome!

I really wish I had time to test it out and apply this new stuff to my own mod. Good luck with setting yours up for it, when I have time for development, I'll likely use Project Armory for inspiration. :D


Viperlol

Here is hoping you can use the textures I sent you, although i think one or two may be a double up.
When in doubt, rely on everyone else to fix up your .xml

BaronBW

Thanks for the mod its pretty good, but I noticed a possible issue with the equipment rack supplemental modification.



Equipment racks cease to exist on creation.

Marshy

Quote from: BaronBW on July 06, 2014, 09:41:43 AM
Thanks for the mod its pretty good, but I noticed a possible issue with the equipment rack supplemental modification.



Equipment racks cease to exist on creation.

+1 This happened to me also.

Evul

Quote from: BaronBW on July 06, 2014, 09:41:43 AM
Thanks for the mod its pretty good, but I noticed a possible issue with the equipment rack supplemental modification.



Equipment racks cease to exist on creation.

I fixed this and reuploaded :)
Version 1.02 Nexus is up now moddb soon.

Evul

Quote from: Viperlol on July 05, 2014, 09:44:45 PM
Here is hoping you can use the textures I sent you, although i think one or two may be a double up.

They look good i think i will be able to use some of them :)

Quote from: a89a89 on July 05, 2014, 09:34:46 PM
Could you add all of these? http://keegandoesmovies.blogspot.ca/2014/02/top-10-coolest-guns-in-sci-fi.html

Added to our task list :)
Some of them is to OP to actually add but i will see what i can do.

nuschler22

I'm getting an error when I try to download it. 


Evul

If you get error use any of the other mirrors. :)
I don't get any errors when i try to download them.

nuschler22

I just tried again.  It happened twice, then actually took me to it....but the error I got the several times was this:   (strange)

http://sooooooon%21/


Evul

#492
Quote from: nuschler22 on July 06, 2014, 03:35:37 PM
I just tried again.  It happened twice, then actually took me to it....but the error I got the several times was this:   (strange)

http://sooooooon%21/

Oh yeah xD it is a mirror to modsaholic but they have not mirrored it yet but I sent them a PM use the other mirrors meanwhile.

Sorry for that ^^

AstronauticalFerret

Is there a way to modify a specific gun itself so that raiders or other NPCs can't spawn with it? I'm trying to make a story line about a sniper who has the last of a specific rifle and it looks silly when an NPC pops up with the same type of weapon.  Thanks :D

Evul

Yes there is :)

Take a look at for example PA_ModernWeapon-DragunovSVD.xml

On line 39 to 41
<weaponTags>
<li>SniperRifle</li>
</weaponTags>

This lines regulates the spawn of weapons. The AK functions at a similar way.
<weaponTags>
<li>Gun</li>
</weaponTags>

By removing the <li>SniperRifle</li> or <li>Gun</li> no raider or pawn will spawn with it. You can also make new tags and also alter pawn tags to spawn with specific weapons. The MercenarySniper is a great example for that they have the tag:

77      <weaponTags>
78        <li>SniperRifle</li>
79      </weaponTags>

Cause they are only allowed to spawn with Sniper Rifles.
If you make a new tag for example GuerrillaFighter and also (make a new pawn and faction for it) and only add the tag to the AK47 (and the pawn) All pawns with the Guerrilla fighters only will then only spawn with AK47s and no other weapons.

EDIT: I have thoughts on adding new tags to all the weapons so it is easily modified.