[A10] Project Armory (v.3.00)

Started by Evul, February 05, 2014, 02:24:54 PM

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smitj045

Quote from: Iwillbenicetou on October 02, 2014, 06:26:52 PM
And have a chance to deflect the bullets/arrows!

I'm willing to bet that would be hell to implement.

Viperlol

Quote from: Iwillbenicetou on October 02, 2014, 06:26:52 PM
And have a chance to deflect the bullets/arrows!
Im not sure that is possible in game. I think have a light saber texture somewhere, if so, I will send it to Evul if he wants :P
When in doubt, rely on everyone else to fix up your .xml

Evul

Sorry for not posting the template I will post it today together with a way of contribute without duplicates :)

Quote from: Sooner535 on October 02, 2014, 05:03:03 PM
How would I make the sprite though? What program? I would as I said be more than happy to offer any services lol or heck even try my hand at making a mod that could run alongside yours (Project Pointythings lol)

I use Photoshop :)
Gimp can also be used. The pictured are png 64x64 and transparent.

Quote from: eatKenny on October 02, 2014, 05:36:19 PM
it's time...can you make lightsaber as the ultimate meele weapon? ::)

very rare and expensive, but we love it, because it deals great dmg and looks COOL ::)

i'm thinking like 100+ dmg per hit, like one hit one kill or incapacity(since legs or arms are more easily to cut off).

imagen 20 heavily armed "jedi"(all jogger, brawler, bloodlust and masochist ::)) run into thousends of tribes...leaves legs and arms all over the place and walk away with 900% mood ::)




Defiently :P
I have mentiond somewhere in this thread that I will make a lightsaber xD

Quote from: Viperlol on October 02, 2014, 10:35:10 PM
Quote from: Iwillbenicetou on October 02, 2014, 06:26:52 PM
And have a chance to deflect the bullets/arrows!
Im not sure that is possible in game. I think have a light saber texture somewhere, if so, I will send it to Evul if he wants :P

Shoot :)

Necrosin

DM: "You hear something up ahead in the mist."
Lacey: "I throw a stick at it."
DM: "At the Mist?"
Lacey: "Yes."
DM: 0_o

eatKenny


melee weapons have so much fun, i do have some other wild ideas, and i may do a "it's time..." melee weapon ideas serial ;)

IT'S TIME...lets kill monkeys to get the "Ruyi Jingu Bang" or in english "Monkey King Bar", the weapon used by Sun Wukong

http://en.wikipedia.org/wiki/Ruyi_Jingu_Bang

http://en.wikipedia.org/wiki/Sun_Wukong

extremely rare, can only get from killing monkeys(have very small chance to drop. and yes, the raiders and pirates dont have it), can't be trade.

it has certainlly some magic power, it gives you 50% walkspeed bonus, a very small cool down(like 0,3s), stuns enemy with every sucessful hit (really a nightmare for the fleeing enemies ::))and deals good dmg too(like 30+)

tired of seeing enimies with good guns running away? getting frustrated from enemy snipers? well, a jogger with monkey king bar ist all you need 8)

well... not a good day for monkeys :'(



Evul

Lol.

I will not make monkeys drop anything like that :P
maximum can be a muffalo head or dead squirrel. :P (or coffee mug.)

Evul

#757
Project Armory Alpha 7 Community Help us out!

Hi!
For people that want to get the mod up and running faster can grab a kit and start helping out. :)


How this work is simple. You dedicate like this:
QuoteI Evul grab KIT14
[size=20pt][color=red]I Evul grab KIT14[/color]

In this way no one else should grab KIT14 and start the conversion posses cause that will only be unnecessary.

Each file contain 11 files. If you run in to problems don't hesitate contacting me.

File template: (This is the AK47 so changes are required)
<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>

<!--
PROJECT ARMORY WEAPON

CODE AUTHOR: Evul
- ALPHA7 CODE AUTHOR: Evul
TEXTURE MAKER: Evul

USER LICENSE:
All weapons texture and code may be altered to the users
liking to fit the world the user wants to create.
You may add or remove weapons of your downloaded
Project Armory Pack to further more customize your world.
You are also allowed to publish Project Armory weapons
in your own modpack or mod. The only thing we ask for
is that you link to our forum page so people that like
the weapons can download more of them.
-->

<ThingDef Name="BaseGun" Abstract="True">
<category>Item</category>
<eType>Equipment</eType>
<thingClass>Equipment</thingClass>
<equipmentType>Primary</equipmentType>
<pathCost>10</pathCost>
<useStandardHealth>True</useStandardHealth>
<selectable>True</selectable>
<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
<statBases>
<MaxHealth>100</MaxHealth>
<Flammability>1.0</Flammability>
</statBases>
<altitudeLayer>Item</altitudeLayer>
<alwaysHaulable>True</alwaysHaulable>
<tickerType>Never</tickerType>
<techLevel>Midworld</techLevel>
<storeCategories>
<li>Weapons</li>
</storeCategories>
<comps>
<li>
<compClass>CompForbiddable</compClass>
</li>
</comps>
</ThingDef>
<ThingDef Name="BaseHumanGun" ParentName="BaseGun" Abstract="True">
<weaponTags>
<li>Gun</li>
</weaponTags>
</ThingDef>
<ThingDef Name="BaseBullet" Abstract="True">
<category>Projectile</category>
<tickerType>Normal</tickerType>
<altitudeLayer>Projectile</altitudeLayer>
<thingClass>Bullet</thingClass>
<label>bullet</label>
<useStandardHealth>False</useStandardHealth>
<neverMultiSelect>True</neverMultiSelect>
<shaderType>Transparent</shaderType>
</ThingDef>

<!-- ============================================================== -->

<ThingDef ParentName="BaseBullet">
<defName>Bullet_AK47C</defName>
<label>7,62x39mm M43/M67</label>
<texturePath>Things/Projectile/Bullet_Big</texturePath>
<projectile>
<damageDef>Bullet</damageDef>
<DamageAmountBase>8</DamageAmountBase>
<Speed>70</Speed>
</projectile>
</ThingDef>

<ThingDef ParentName="BaseGun">
<defName>Gun_AK47_wea</defName>
<label>AK-47</label>
<description> The AK-47 is a selective-fire, gas-operated 7.62�39mm assault rifle, first developed in the Soviet Union by Mikhail Kalashnikov. It is officially known as Avtomat Kalashnikova (Russian: ??????? ???????????).</description>
<graphicPathSingle>Things/Item/PAEquipment/Gun_AK47</graphicPathSingle>
<soundInteract>InteractRifle</soundInteract>
<tradersCarry>True</tradersCarry>
<soundInteract>InteractRifle</soundInteract>
<tradersCarry>true</tradersCarry>
<baseMarketValue>325</baseMarketValue>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<cooldownTicks>40</cooldownTicks>
<hasStandardCommand>true</hasStandardCommand>
<projectileDef>Bullet_AK47C</projectileDef>
<warmupTicks>108</warmupTicks>
<range>32</range>
<accuracyTouch>0.96</accuracyTouch>
<accuracyShort>0.87</accuracyShort>
<accuracyMedium>0.77</accuracyMedium>
<accuracyLong>0.64</accuracyLong>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
<fireSound>ShotM16Rifle</fireSound>
</li>
</verbs>

</ThingDef>
</ThingDefs>


What am i allowed to do beside the Alpha 7 comparability fix?
You are only allowed to fix spelling errors in the <description> tag. Nothing else. Other changes are preserved to developers.
You are also allowed to set your name in the "ALPHA7 CODE AUTHOR:"

The kits can be downloaded here:
http://dev.evul.nu/rimworld/ProjectArmory/devbuilds/support/
You are awesome for helping us out!

Felime


Felime

The AK-47 verb section has

<projectileDef>Bullet_M16Rifle</projectileDef>

in its verb section. Is this right, or should I replace it in the updated ones with the name of the specific weapon's bullet type?

Evul

#760
Ups. It should be Bullet_AK47C
Cause that's the bullet :)

Edit: I changed the template above to the correct string.

Iwillbenicetou

Quote from: Evul on October 03, 2014, 04:47:02 PM
Ups. It should be Bullet_AK47C
Cause that's the bullet :)

Edit: I changed the template above to the correct string.

So we are updating weapons to A7?
Mod Help! The basics on how to download mods!

Evul

Quote from: Iwillbenicetou on October 03, 2014, 05:37:25 PM
Quote from: Evul on October 03, 2014, 04:47:02 PM
Ups. It should be Bullet_AK47C
Cause that's the bullet :)

Edit: I changed the template above to the correct string.

So we are updating weapons to A7?

Yes :)

eatKenny

just a thought, since we have melee weapons now, maybe we should nerf guns a little bit, like give a move speed and global work speed penalty according to the weight and size of the gun.

for example pistols have no penalties, SMGs -0% move speed and -5% work speed, scales to sniper rifles -15% move speed and -30% work speed.

it seems ridiculous that someone running around planting potatoes while aways carrying an anti-materiel rifle. me myself always have an armory room with diffrent guns to deal with diffrent threats. but i let my colonists only carry up to SMGs in peace time. ::)

Evul

Quote from: eatKenny on October 03, 2014, 05:57:58 PM
just a thought, since we have melee weapons now, maybe we should nerf guns a little bit, like give a move speed and global work speed penalty according to the weight and size of the gun.

for example pistols have no penalties, SMGs -0% move speed and -5% work speed, scales to sniper rifles -15% move speed and -30% work speed.

it seems ridiculous that someone running around planting potatoes while aways carrying an anti-materiel rifle. me myself always have an armory room with diffrent guns to deal with diffrent threats. but i let my colonists only carry up to SMGs in peace time. ::)

I will think about it :) and discuss it with active developers. :)