Why my colonists standing and does nothing?

Started by Aristocat, May 02, 2016, 12:55:52 PM

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Aristocat


Mod list :

<li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>MedievalShields-MedievalShields1.6</li>
    <li>More Furniture</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>HaulPriorityLiteNoUnforbid</li>
    <li>Heated Paths</li>
    <li>Hospitality</li>
    <li>AllowTool</li>
    <li>HydroponicRoom</li>
    <li>kNumbers-0.4.1-A13</li>
    <li>Mad Skills</li>
    <li>PanzerMuffalo</li>
    <li>RW_Blueprints-0.13.0.1</li>
    <li>RW_FluffyRelations-0.13.0.1</li>
    <li>RW_FollowMe--0.13.0.1</li>
    <li>RW_Manager-0.13.0.2</li>
    <li>RW_MedicalInfo-0.13.0.1</li>
    <li>StorageSearch-1.0</li>
    <li>VeinMiner</li>
    <li>RW_EnhancedTabs-0.13.0.1</li>
    <li>Stonecutting Tweak</li>
    <li>EdBPrepareCarefully</li>
    <li>Pawn State Icons</li>
    <li>RW_PawnBar-0.13.0.1</li>
    <li>ExtendedStorage-ExtendedStorage1.4</li>
    <li>RepairBench</li>
    <li>Horns&amp;Tusks</li>
    <li>Expanded Power v1.00</li>
    <li>Modular Tables</li>
    <li>TargetPractise</li>
    <li>PowerSwitch</li>
    <li>ED-SubspaceTransponder</li>
    <li>AutoEquip</li>
    <li>ExtendedFabrics-ExtendedFabrics1.2</li>
    <li>HaulPriorityLite</li>
    <li>LDAreaRugs</li>
    <li>LED Lights 1.4</li>

Stalker102

I ran into that problem with Pawn State Icons myself

(if you run Dev mode it will throw errors from that mod)
Life has many Bridges. Don't burn the ones you crossed

Colonist51

Same problem. I posted a thread about it earlier today:
https://ludeon.com/forums/index.php?topic=19752.0

I'm not using the Pawn State Icons mod, so I don't think that's the problem.

Simulacrum0

its most likely RepairBench it does that if pwans are restricted as it ignores zone restrictions try lowing the work area.

lance789

#4
for me there were 2 mods that gave me this issue when i had this problem, and i no longer have it now that they were removed:

1) Haul Priority
2) [T] ExtendedCrops (i have two of these and i removed one)

After removing these two mods, my colonist are fixed and do things again.
Also how are people running Pawn State Icons, i cant get it to work properly at all?

EDIT
I am running [T] ExtendedCrops, just make sure you are only running one instance of it.


Colonist51

#6
I found the problem, for me it was the new inventory system of Combat Realism. Apparently it happens when a colonist's bulk is at its maximum (i.e. 20 out of 20). For some reason colonists must have a simple meal in their inventory, and when they don't have one, they'll continue to pick it up even if they don't have anymore space in the inventory. As a result they drop it, and then try to pick it up again. This leads to a loop.

Killaim

i have this problem with autoEquip

most of the time its because one of the settings i put on the gear to equip is not a type that can be used normally for clothes and they get stuck.

or

sometimes its not that and just switching to a different gear setup makes the pawn move again but stuck again when returned to that setup.
(suspecting a piece of modded in item that is conflicting with it) because its not always happening