[A17] Mechanite Augmentation Project

Started by Kyos, May 07, 2016, 10:08:37 AM

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Kyos


free upload

*results may vary.

=DOWNLOAD=

Greetings Consumers of High Quality Mechanite Augmentation products. Today we unveil the latest firmware update for our Mechanite augmentations. As well as cheaper consumer alternatives in various prosthethic fields for the discerning disabled on a budget. Such as but not limited to the Monochrome prosthethic electronic eyeball! Or the hydraulic arm. Almost all the functionality of your old arm, but with a added punch! We are proud to announce that [EXPUNGED] Co now serves both Mechanite and Mechanical Augmentations. Offering our services to the rich and the poor alike. Because we care*.

*about money.

Descriptor:=True:
Mechanite Augmentations are simple one-use injectors, administered by trained medical personell, that enhances both body and mind dramatically. They currently come in two varieties, of scaling strength at four levels. Require medical maintenance to remain at peak performance. Will inevitably burn out and leave the hosts system and will of course use up a lot of bioenergy of their host. Users may suffer delusions of omnipotence, drowsiness, nausea, chronic ceaseless agony, increased appetite, projectile vomiting and/or involuntary molecular disassembly.
Mechanite Augmentation canisters can currently only be produced using dedicated (and propriety) technologies but are available among most well stocked medical organ/limb repair trade vessels and merchants.
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Another satisfied customer!

Descriptor:=True(Subject=:Mechanical Augmentation)DataDump//:

Mechanical Augmentations are a side-business which deals primarily in producing and providing lower end options to expensive high performance bionic limb repair. But also delivers less orthodox implants, such as [Listed:=error]

* Immune Boosters
* Gunslinger Implant
* Sharpshooter Eye
* Toxin Scrubbers

And many more to come!

Summary:
* Mechanites are easier to install than regular bionics.
* Mechanites do not take up precious space in host body. And can operate alongside, or even enhance, traditional bionics.
* Mechanites are not permanent and will eventually burn out
* Mechanites are hilariously expensive reasonably priced, but powerful.
* Mechanites require regular medical checkups and tweaks for peak performance and user health.
* Mechanites are generic and enhance the human muscular and sensory systems on a wide scale, rather than specific areas like traditional bionic augmentations.
* Mechanites have minor side effects, such as drowsiness and increased appetite.
* Mechanites can not replace irreperably damaged or destroyed limbs.
* Mechanites are the Future.
* WE ARE NOT RELATED TO THE PRODUCERS OF LUCIFERIUM IN ANY LEGALLY BINDING FORM. ANY PROBLEMS ENCOUNTERED WHILE USING LUCIFERIUM BASED AUGMENTATIONS ARE ENTIRELY OUT OF OUR HANDS. HAVE A NICE DAY. >End of line_

Disclaimer: may not be entirely compatible with other surgical mods. If someone can resolve this, please contact the author.
Mod is now compatible with EPOE and other surgical addon-mods. Please use Abstract definitions more often dear authors.

+ Mod has now had a rebalance patch and updated to A16, enjoy your potentially life-threatening science infused powers.
Special thanks towards Wendigo and Love for doing the actual work this time, as I am far too busy ingesting caramel waters and playing Darkest Dungeons to keep my many mods up to date.

Clibanarius

Sounds fun and powerful. I like to see mods like this one, for if someone wants powerful tech available later in the game.

Jakub k.



hector212121

Is the Untreated part why they're giving a penalty to hunger?

Kyos

Hunger penalty is from the billions of nanoscopic 'mechanites' drawing energy from the patient. Meaning augmented will eat and sleep slightly more than non-augmented.

Mzxs

#6
In your picture for the mod can i ask why there is a shiv?

JerryL

Just did some testing and noticed some issues between this mod and EPOE. If this mod is activated before EPOE then you can't install the mechanites but if you activate this after EPOE then you can't install the bionics. At least not the advanced bionics that I tested with from EPOE. Seems to be a conflict regarding the surgery menu.

AllenWL

Could there be permanent mechanites that don't burn out, but instead say, require treatment using a special nanite-injector thingy to prevent severe side-effects or something?

Kyos

Quote from: Mzxs on May 07, 2016, 06:26:19 PM
In your picture for the mod can i ask why there is a shiv?
The Bionic enhanced savage was holding a shiv in addition to his power-claw. He dropped the shiv (as well as a few teeth) when the Mechanite Augmented spacer caved his skull in with his fist. Its a still life action scene I doodled out in less than five minutes to illustrate the mod.

caekdaemon

Quote from: AllenWL on May 07, 2016, 10:30:43 PM
Could there be permanent mechanites that don't burn out, but instead say, require treatment using a special nanite-injector thingy to prevent severe side-effects or something?
This, a thousand times this, and hopefully the tiredness effect could be toned down a little - every time I had the sensory or fibrous mechanites in vanilla, they would practically ruin the colonist for as long as they were affected by them, simply because they were so tired they'd never get any work done :(

Kyos

Quote from: JerryL on May 07, 2016, 09:54:44 PM
Just did some testing and noticed some issues between this mod and EPOE. If this mod is activated before EPOE then you can't install the mechanites but if you activate this after EPOE then you can't install the bionics. At least not the advanced bionics that I tested with from EPOE. Seems to be a conflict regarding the surgery menu.
Its actually a conflict regarding the Thingdefs_races/Race_Humanoids.def. Long answer: The surgeries abstract definition have been altered so it now refers to the humanoid file as the recipe user. Rather than having the humanoid file refer to the recipes induvidually in its list of allowed recipes. This is how glittertech mod does it. And it seemed like witchcraft until my friend figured it out for me.

Short answer: A firmware update has been dispensed to all existing non-rogue mechanites and the tiny things should no longer interfere with bionic installations. Please enjoy the infinite power of Mechanite Augmentation™

JerryL

Quote from: Kyos on May 08, 2016, 04:51:44 AM
Quote from: JerryL on May 07, 2016, 09:54:44 PM
Just did some testing and noticed some issues between this mod and EPOE. If this mod is activated before EPOE then you can't install the mechanites but if you activate this after EPOE then you can't install the bionics. At least not the advanced bionics that I tested with from EPOE. Seems to be a conflict regarding the surgery menu.
Its actually a conflict regarding the Thingdefs_races/Race_Humanoids.def. Long answer: The surgeries abstract definition have been altered so it now refers to the humanoid file as the recipe user. Rather than having the humanoid file refer to the recipes induvidually in its list of allowed recipes. This is how glittertech mod does it. And it seemed like witchcraft until my friend figured it out for me.

Short answer: A firmware update has been dispensed to all existing non-rogue mechanites and the tiny things should no longer interfere with bionic installations. Please enjoy the infinite power of Mechanite Augmentation™

Thanks for the update. Time to start gathering the final mods and start playing lol.

lordmatiz

Wow I really like the idea of your mod! Awesome  :)

Kyos

After extensive surveys from entirely legal surveillance of user biometric data. Another firmware update has been released to all existing legally aquired Mechanite Augmentation™ licensees. Users should now experience the following improvements to their Mechanite Augmentation™ experience, including but not limited to:

* Reduced drowsiness
* Reduced appetite
* Increased user satisfaction
* Minor undocumented features
* Massive internal hemorrhaging
* Death
* Psychosis
* Halitosis

Mechanite Augmentation™ is not for everyone, consult doctor/physician/shaman before use!