[L|0.1.334 Alpha] Blasted charges can be activated when colonists are dead [man]

Started by feds, February 11, 2014, 10:14:07 AM

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feds

Summary:
Blasted charges can be activated when all colonists are dead.

Steps to reproduce:
- build blasting charge
- kill all colonists or wait raiders to do it
- activate blasting charge

Expected results:
Without anyone in the colony I expect to not be able to activate the blasting charges.

Actual results:
Blasting charges can be activated even in a ghost colony.

Notes:
I believe this bug is a consequence of having an action ("activate blasting charge") that doesn't require any activity from a colonist. This effectively give the player the godlike ability to directly interact with the world instead of just being able to influence colonists actions.
Possible solutions would be to have a "charges console" that require a colonist to activate charges or to have proximity/smart charges.

Semmy

The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke