[L|0.1.334 Alpha] raider considered a colonist when giving up

Started by feds, February 11, 2014, 10:56:09 AM

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feds

Summary: It seems a raider is considered a colonist when he/she gives up during a raid.

Steps to reproduce:
- allow a group of raider to destroy the colony so they spend as much time as possible around
- wait for a raider to give up

Actual results:
I got an "envelope" message "$NAME has given up and is leaving from the colony". (replace name with the raider actual name)

Expected results:
I do not expect to receive a "envelope" message when a raider gives up since the raider is not part of the colony in the first place. I think the raider should just leave like raiders do at the end of an attack with a temporary message or should just leave without any message.

Semmy

I have not been able to reproduce this.

Can you supply me with a save where it happens or preferably right before it happens?
Thank you very much
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

ItchyFlea

I have seen this in normal gameplay as well. It's fairly random though. I've edited the attached save so the raider's loyalty is low enough to trigger mental breaks.
I tested it 7 times.
• 3 times he was fine.
• 3 times he "left" the colony.
• 1 time he went on a rampage.

The map is a scenario I made but didn't release, which is why it is the way it is.

[attachment deleted by admin: too old]
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feds

Attached files:
"attack1b" the raiders are attacking (before anyone gives up, is not deterministic but usually I have to wait just a few minutes from this save)
"attack1erickgaveup" one of the raiders is wandering around in a daze (he actually didn't gave up, I saved before reading the message...)
"attack2huang" one of the raiders gave up and is leaving the colony
In the saves there is also a floating roof (close to the pillars at the entrance) and a roof with a hole (above the minefield) but I've seen this problem discussed already so I didn't post a topic for these.
In attack1erickgaveup there is a dead colonist (Vas, Merc) north of a wall between the entrances to the base. He was shot while beating a fire out in the potato field on the south side of the wall and the corpse appeared on the wrong side of the wall. It is the first time I see this bug, I reloaded a few times but I didn't manage to reproduce (should I start a topic for it even if I can't reproduce it?)

[attachment deleted by admin: too old]

ItchyFlea

I'll report the body of Vas moving upon death on Mantis, as I saw it move when he died.
Thanks for providing those saves. I can confirm that a couple of the raiders did 'give up' during the raid. I'll post this to Mantis as well.
All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created