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Author Topic: [Mod Request] Doom things/buildables/enemies/THINGS!  (Read 2676 times)

General Bubbles

  • Muffalo
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[Mod Request] Doom things/buildables/enemies/THINGS!
« on: May 12, 2016, 05:34:28 PM »

I uhh...I wouldn't mind seeing a mod that could add some of Dooms weapons (The Original ones, BFG9000, Chaingun, chainsaw, plasma Gun, ect..) items and buildables/reskins to the game. Could start a colony and make my own Phobos/Deimos lab, possibly build teleportation tech and then have some Doom enemies (any of the ones that could be made would be AWESOME) attack/invade occasionally as they try to wipe out your presence.
Would love a colony of Doom marines having to fight off the demons while working towards getting a ship put together to escape :)

I mean, I remember a mod a while back that had powered doors that were two walls thick...Those with a reskin of Dooms base doors and the SFX they made when they open/close, OH MY....

Just a thought, please don't be mean >.<
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Boogeyman

  • Muffalo
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Re: [Mod Request] Doom things/buildables/enemies/THINGS!
« Reply #1 on: January 16, 2017, 09:40:19 AM »

An old thread but I looked into making a DOOM mod. I was however overwhelmed by the amount of coding it would require. Interestingly the main parts have been around for some versions of Rimworld. I believe for a DOOM mod you would require:
- Weapons. Easy to make, just base stats on vanilla and replace art and sounds from DOOM. No coding required. You can get sprites for art from the DOOM games, but they do not necessarily fit Rimworld style 1:1.
- Armor. Just like weapons, but requires more artwork.
- Monsters. For inspiration you can grab sprites from DOOM games, but making them Rimworld style requires work. Stats are easy to build with just xml work and you can get the sounds from DOOM. The hard part in this is that many of the monsters would require natural ranged weaponry. Shooting fire from mouth, rocketlauncher hands etc. There was a mod for A12 around that enabled this (https://ludeon.com/forums/index.php?topic=16091.0) but it requires coding to make work again.
- Teleportation. The story element and a major change in gameplay. You would get a powerful tool, but it would lead to demon trouble. Adding the teleporter is easy, but making it actually teleport is hard. For A12 there was a teleporter (https://ludeon.com/forums/index.php?topic=7570.0) but again it would require coding to make work again.

DOOM is a popular game to mod and make versions of so there are a lot of resources and tools available. I used an extractor (http://www.terrybutler.co.uk/tools/doom-engine-wad-reader-and-extractor) to retrieve sprites and sounds from the Ultimate DOOM and applied those to Rimworld.

A DOOM mod would go very well with the Mars mod (https://ludeon.com/forums/index.php?topic=25926.0). Hopefully someone with the right skillset gets into it.

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General Bubbles

  • Muffalo
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Re: [Mod Request] Doom things/buildables/enemies/THINGS!
« Reply #2 on: January 16, 2017, 09:53:56 AM »

I follow a mod that adds several Fallout items, armours, weapons and even creatures (Brahmin, Bighorner) So this is totally doable. I just hope a fellow Doom fan who happens to mod, and also plays Rimworld will take on the task.
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_-M-_

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Re: [Mod Request] Doom things/buildables/enemies/THINGS!
« Reply #3 on: January 17, 2017, 07:58:11 PM »

Hey, can you send me those sprites? No reason...
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Boogeyman

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Re: [Mod Request] Doom things/buildables/enemies/THINGS!
« Reply #4 on: January 18, 2017, 12:55:42 AM »

You can extract the sprites from the games .wad file with the program that I linked above. Or you can use what is available online. For example: http://doomfansite.synthasite.com/doom-sprites.php
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_-M-_

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Re: [Mod Request] Doom things/buildables/enemies/THINGS!
« Reply #5 on: January 18, 2017, 12:47:26 PM »

Thank you Boogeyman, Ill see if I can give some of them a shot, ill upload a preview in a while
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