Edb pawn icon bar for A13?

Started by goode2shus, May 14, 2016, 08:25:35 PM

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goode2shus

I've searched, but have not found anything that addresses this.  Although I could have been searching on the wrong criteria or just don't know what I'm looking for.

In version A12 (with mods), there is a mod (I think?) that displays pawn icons across the top of the screen.  Is there something like this in A13?

Highlandman

#1
Right here> https://ludeon.com/forums/index.php?topic=5258.0

It's a beta version for now but I didn't had any problems so far.

goode2shus

Thank you.  I'll give it a try.


joaonunes

Quote from: nytetears on May 26, 2016, 02:09:40 AM
https://github.com/FluffierThanThou/RW_PawnBar/releases/tag/0.13.0.1

I have not tried it yet

I have tried both and I recommend this one even though you cant hide the pawn bar, because the one from EdB has a memory leak and will sooner or later crash your game because of the lack of memory
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Justas love

Quote from: joaonunes on May 26, 2016, 04:31:51 AM
Quote from: nytetears on May 26, 2016, 02:09:40 AM
https://github.com/FluffierThanThou/RW_PawnBar/releases/tag/0.13.0.1

I have not tried it yet
My first game ever on A13 was with EDB bar, I can tell you right now that I had more than 30 crashes on my 200 day colony ;D
I have tried both and I recommend this one even though you cant hide the pawn bar, because the one from EdB has a memory leak and will sooner or later crash your game because of the lack of memory

Highlandman

Quote from: Justas love on May 26, 2016, 03:53:13 PM
Quote from: joaonunes on May 26, 2016, 04:31:51 AM
Quote from: nytetears on May 26, 2016, 02:09:40 AM
https://github.com/FluffierThanThou/RW_PawnBar/releases/tag/0.13.0.1

I have not tried it yet
My first game ever on A13 was with EDB bar, I can tell you right now that I had more than 30 crashes on my 200 day colony ;D
I have tried both and I recommend this one even though you cant hide the pawn bar, because the one from EdB has a memory leak and will sooner or later crash your game because of the lack of memory

I did not know that. Good to know.

Justas love

I played for another 200 days on a new colony and didn't crash at all with a lot of mods too, maybe EDB updated it.

joaonunes

Quote from: Justas love on May 27, 2016, 08:37:01 AM
I played for another 200 days on a new colony and didn't crash at all with a lot of mods too, maybe EDB updated it.

no he didn't... still has a memory leak
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joaonunes

Quote from: pestilenz on June 02, 2016, 07:16:06 PM
there's a fix in 0.13.0.3 of EdB.

So 0.13.0.3 fixes the memory leak? Because I had a couple of crashes, both due to memory problems, and the game never crashed since I removed that mod and installed Fluffy's pawn bar...
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Fregrant

I'm using Edb's one for hours and never had OOM crashes.
Quote from: EdB on April 15, 2016, 11:05:06 PM
Quote from: Astasia on April 15, 2016, 04:42:19 PM
From what I gathered from the reports and playing, if you start a new game with this mod it doesn't leak memory right away. It's not until you save the game, quit, then reload it, that it starts leaking. Either that or it's very dependent on number of pawns, with little to no leak with the starting 3 colonists, and a much faster and more obvious leak with a higher number.

Yes, that is correct.  I'm pretty sure it only affected games loaded from a save.  I've posted a new version of the colonist bar mod that I believe fixes the memory issue.  These things are difficult to test and verify, but I definitely saw the problem in the previous version and am not seeing the same behavior in the new version.  That said, I have not been playing the game for hours at a time, so I can't be certain that there aren't other memory issues besides the one I fixed.

I certainly appreciate the patience, and all of the work of everyone who's been gathering information about the problem.  It definitely pointed me in the right direction.

For anyone curious about the technical details: there's a quirk about the way the vanilla game loads map components.  When loading a saved game, it creates two instances of the map component class, which of course calls the constructor twice.  I was doing some initialization in the constructor that, when called twice, triggered a memory issue.  I reworked the way the mod is initialized to avoid the problem.

joaonunes

Quote from: Fregrant on June 04, 2016, 05:09:14 AM
I'm using Edb's one for hours and never had OOM crashes.
Quote from: EdB on April 15, 2016, 11:05:06 PM
Quote from: Astasia on April 15, 2016, 04:42:19 PM
From what I gathered from the reports and playing, if you start a new game with this mod it doesn't leak memory right away. It's not until you save the game, quit, then reload it, that it starts leaking. Either that or it's very dependent on number of pawns, with little to no leak with the starting 3 colonists, and a much faster and more obvious leak with a higher number.

Yes, that is correct.  I'm pretty sure it only affected games loaded from a save.  I've posted a new version of the colonist bar mod that I believe fixes the memory issue.  These things are difficult to test and verify, but I definitely saw the problem in the previous version and am not seeing the same behavior in the new version.  That said, I have not been playing the game for hours at a time, so I can't be certain that there aren't other memory issues besides the one I fixed.

I certainly appreciate the patience, and all of the work of everyone who's been gathering information about the problem.  It definitely pointed me in the right direction.

For anyone curious about the technical details: there's a quirk about the way the vanilla game loads map components.  When loading a saved game, it creates two instances of the map component class, which of course calls the constructor twice.  I was doing some initialization in the constructor that, when called twice, triggered a memory issue.  I reworked the way the mod is initialized to avoid the problem.

I have experienced the memory leaks when I am stress testing my colony by spawning pawns, killing them, building, crafting stuff, etc... But the crashes ocurred with about 60 pawns, which is bad because with storyteller mods and more factions I can easily reach that number after some months/few years (if I play like a slave psycho of course).

The leak is there, just not noticed by most players
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cakeonslaught

I've been playing like a slave psycho with it for awhile (~40 hours) and the only crashes i got related to the pawn bar were when i would try to open it after hiding it. I just play without hiding it (in 1080p the icons are tiny) and get no problems at all.