how tone down raids strenght?

Started by giannikampa, May 23, 2016, 03:03:12 PM

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giannikampa

I like and handle all the incidents: diseases, climate, blights, and these things in late game at high difficulty.
Only raids, expecially mechs, are too strong. For me!
so i ask if there is a fast way to "mod" just the numbers of this incident. i would play at double of the chance and half the strenght.

thanks
And as always.. sorry for my bad english

Shabazza

#1
You can edit the frequency of raids and the "raid triggers" regarding a high population in the Mods/Core/Defs/StorytellerDefs/Storytellers.xml.
The values are pretty self-explanatory. Change the last 8 values for each story teller as desired.
In the Mod/Core/Defs/DifficultyDefs/Difficulties.xml you can change the "threatScale" value to a lower value to make raids less difficult.

But it's better to write a separate file/Folder Structure and to put this into the Mods folder,
than to overwrite the defaults in the Core folder (just like all RimWorld xml mods do).
E.g. create a folder "MyCustomDifficultyMod" in the "Mods" folder and make subfolders with your customized copy of the two files:
Defs/StorytellerDefs/Storytellers.xml
Defs/DifficultyDefs/Difficulties.xml

Then in the main menu, click the "Mods" button and activate your new mod.
The game will load those values then instead of the default values.
Give it a try.

giannikampa

men this looks so doable even by me!
thanks
And as always.. sorry for my bad english

b0rsuk