Alpha 13 modders stuff

Started by skullywag, March 06, 2016, 03:55:58 AM

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Kilroy232

Do we have any more info on the new <damageData> tag? I would like to know just what the points forming a rectangle are used for and in what position in the rectangle does each point belong?

skullywag

Its for the little marks that denote damage on things, theres multiple ways of implementing them as ive documented. A bit of experimentation is the best way to figure them out.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Em

#47
I don't get it guys. How do I find out what certain defintions are used for? I mean, I can't open the existing dll files and edit them, right? How exactly would I know what is used for what?
For example if I wanted to change the chances of two pawns being certain family members, how would I know what variables I need to use?

mrofa

Download ILSpy, then just throw assembly dll(drag&drop) into it, you will the stuff decompiled to most extent
All i do is clutter all around.