Questions about development

Started by Dartonian, June 01, 2016, 04:38:25 PM

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Dartonian

So I was trying to figure out what language Rimworld was coded in, and I found that it was Unity C#. I was wondering, is it Unity3D with Tynan's engine overtop, or Unity2D with the engine overtop? Also, about how many lines of code is Rimworld right now?

The-MathMog

I think I've heard that it was based on the 3d version with his own changes to the engine. Might need to double check that.

Also, as of "April 20th 2016", he said that the game was 79.000 lines of code! :)

Dartonian


The-MathMog

Glad I could help, with what is hopefully correct information! ;)

milon

Yes, it's the unity 3d engine with Tynan's custom work added to it.

I can't find a more direct proof of it, but this post of his seems to support the fact:

Quote from: Tynan on March 06, 2014, 10:29:11 AM
3D programs aren't consistent in their axes.

E.g. Unreal engine is Z-up, while Unity is Y-up. It took some getting used to for me too.