[1.0/1.1] Talons Faction 1.95 (02/03/20 update) The I live update

Started by MarcTheMerc, May 29, 2016, 07:08:03 PM

Previous topic - Next topic

Sarelth

The error doesn't actually affect your mod, it just makes the Relation Tab mod not work...
I have not clue what is going on really. Just Finding errors. I'll post screens of the error in the Fluffymods thread.

qurffe

I think i got interesting bug, i got siege from mercenery faction and for some reason they didnt attempt to build anything, they just stood there for days, doing nothing and after some time they went aggro and attacked my base.

MarcTheMerc

#32
Quote from: Sarelth on July 24, 2016, 01:15:41 PM
The error doesn't actually affect your mod, it just makes the Relation Tab mod not work...
I have not clue what is going on really. Just Finding errors. I'll post screens of the error in the Fluffymods thread.
I may have an idea try loading fluffys mod after mine in the mod order.

Quote from: qurffe on July 27, 2016, 01:36:00 PM
I think i got interesting bug, i got siege from mercenery faction and for some reason they didnt attempt to build anything, they just stood there for days, doing nothing and after some time they went aggro and attacked my base.
I will look into it and fix it in the next version.
Edit I could not reproduce the error and it functioned fine in the tests.
Are you using the workshop or the forum download?
"So weird looking, like a twisted hulk of man and machine both scary and... well scary i mean it would look like a crab with limbs on limbs."

Yay i have a mod now ''https://ludeon.com/forums/index.php?topic=20513.0''; It adds mercs

qurffe

I am using forums right now, i will try to check it myself tomorrow, maybe its something strange beetwen mods i am using.

Edit:
Did some small amount of testing and i can confirm that any Enemy siege i spawned with mercs did not construct mortars and such, BUT when i spawned friendlies siege event (helping through siege tactics) with merc faction they did construct stuff. Output_log is not throwing any related errors at all.
My mod list: http://pastebin.com/jsu8kM8K

Edit2:
Interesting, tried it today and they work normally, so no idea. Propably just something in how exactly did i do my mod order or something but whatever it seems to work just fine now ....

MarcTheMerc

Thats great to hear, i will stay vigilent and keep your report in mind.
"So weird looking, like a twisted hulk of man and machine both scary and... well scary i mean it would look like a crab with limbs on limbs."

Yay i have a mod now ''https://ludeon.com/forums/index.php?topic=20513.0''; It adds mercs

robotguy4

#35
Is it just me, or are the giants not actually giant?

I mean, the XML file has the basebodysize = 2, but it doesn't look like it to me.

I did just test this by spawning one via the debug, though.

whateveruserdesu


Sarelth


MarcTheMerc

Quote from: robotguy4 on July 29, 2016, 06:00:28 AM
Is it just me, or are the giants not actually giant?

I mean, the XML file has the basebodysize = 2, but it doesn't look like it to me.

I did just test this by spawning one via the debug, though.

their texture size is no different, Basebodysize refers to how easy they are to hit i.e how large the target is to the games combat system making giants like a muffalo or centipede in size makes them easier to hit.

Quote from: whateveruserdesu on July 29, 2016, 07:45:01 AM
Can you give direct download link please?

There is one beneith the workshop link above my signature bear in mind you have to be logged in to the forum to see it.
"So weird looking, like a twisted hulk of man and machine both scary and... well scary i mean it would look like a crab with limbs on limbs."

Yay i have a mod now ''https://ludeon.com/forums/index.php?topic=20513.0''; It adds mercs

robotguy4

Quote from: MarcTheMerc on July 29, 2016, 12:14:16 PM
their texture size is no different, Basebodysize refers to how easy they are to hit i.e how large the target is to the games combat system making giants like a muffalo or centipede in size makes them easier to hit.
Oh, that explains a lot.

I'm new to modding. Is there a way to change the size of the sprite without a DLL or would that require a DLL?

MarcTheMerc

Quote from: robotguy4 on July 29, 2016, 03:58:59 PM
Oh, that explains a lot.

I'm new to modding. Is there a way to change the size of the sprite without a DLL or would that require a DLL?

Now unfortunatly im not a 'textures guy' but i believe it would be as simple as resizing the texture unfortunatly, im not sure a pawn (colonist) can be retextured.
"So weird looking, like a twisted hulk of man and machine both scary and... well scary i mean it would look like a crab with limbs on limbs."

Yay i have a mod now ''https://ludeon.com/forums/index.php?topic=20513.0''; It adds mercs

MarcTheMerc

New update

Big guns and special forces update

New to A14 1.1
Mercenary Anti Mechanoid Shock Unit
Mercenary Blood Talon Unit

Also new to A14 1.1
Guns
AM Rail Rifle
Blood Rifle

Also also new to A14 1.1
Armour
Talon armour vest
talon elite power armour
Blood Talon power armour
"So weird looking, like a twisted hulk of man and machine both scary and... well scary i mean it would look like a crab with limbs on limbs."

Yay i have a mod now ''https://ludeon.com/forums/index.php?topic=20513.0''; It adds mercs

lilsandstag

Nice additions to this from A13, what are you planning on adding in future updates? Is there going to be more species? Are you planning on adding personal traits for giants/commanders/medics etc.???

MarcTheMerc

Talons has been updated to alpha 15 is available on steam workshop and forum.
older versions are also availble on forums only.
"So weird looking, like a twisted hulk of man and machine both scary and... well scary i mean it would look like a crab with limbs on limbs."

Yay i have a mod now ''https://ludeon.com/forums/index.php?topic=20513.0''; It adds mercs

MarcTheMerc

"So weird looking, like a twisted hulk of man and machine both scary and... well scary i mean it would look like a crab with limbs on limbs."

Yay i have a mod now ''https://ludeon.com/forums/index.php?topic=20513.0''; It adds mercs