Load game error

Started by punkymike, May 29, 2016, 09:09:37 AM

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punkymike

So I started a new colony played for a couple of hours nothing was broken and the mods were working fine and I get on today and I can't load into the game the Debug log is attached. Any help would be appreciated. I wouldn't really care if I have to restart but I'm afraid the problem will occur again if I just make a new colony.

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milon

Please post your mod load order and your output_log.txt (from ...\RimWorld1135Win\RimWorld1135Win_Data\output_log.txt or equivalent path).

punkymike

mod load order is core, community
core library v0.13.2.1
Community core library - Vanilla Tweaks
EdB mod order,
EdB prepare carefully,
EdB Colonist bar,
LT-infusion, misc 'Core'
misc. map generator
misc. incidents
hospitality 1.11c
caveworld flora
less incident trolling
batteries stuffed
heavy defenses mod
ED-plants24H
tilled soil
complete tech solution
DE surgeries
ED-embrasures CR
ED-moat
more vanilla turrets
ED-omnigel
ED-subspace transponder
Expanded prosthetic and organ engineering
extended fabrics
fast floors
haulIT
LT - no cleaning please!
more traits
mad skills- tiered
more factions spawn
more furniture
no fighting!
ocean mod
Rimsenal security pack
rimsenal storyteller pack
RT fuse
RT solar flare shield
area unlocker
medical info
smart bears
biome spawn tweak
stone cutting tweak
trade-12
vein miner
dermal regenerator
ED-laser drill
more sun lamps
recycle
heres the output log
I really dont know a whole lot about what order to put the mods in so I'm assuming it's probably that but I'm not too sure.

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milon

The problem is whatever mods you're using must be targeted to the same version of RimWorld.  For example, if you're using RimWorld A13 (I assume you are) then all mods must be A13 mods.  Otherwise you get the error soup you're currently experiencing (LT_Infusion, for example, is targeted to A12d and WILL break on any other version).

If your favorite mod isn't available for A13, then post in the mod's thread and ask the author to update it.