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Author Topic: [1.0] Miniaturisation  (Read 91087 times)

Ruisuki

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Re: [B18] Miniaturisation
« Reply #75 on: February 21, 2018, 12:10:26 AM »

Does bench 'class' refer to mod benches that use the associated stat?

What do you mean, like a thingClass?

Was referring to this snippet
Quote
n addition to that, it will make all benches derived from the same base class movable. This includes benches from other mods
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hwfanatic

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Re: [B19] Miniaturisation
« Reply #76 on: September 02, 2018, 07:43:16 AM »

Parity update for B19. As you may know, the vanilla game now enables you to move most benches, so I'm not sure how useful you will find the mod. But people have requested an update and I delivered. Buildings that are currently unsupported and will come in an update:
BiofuelRefinery
FabricationBench
HiTechResearchBench

New building supported:
CommsConsole
Cooler
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Kriyppler

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Re: [B19] Miniaturisation
« Reply #77 on: September 10, 2018, 08:39:43 AM »

I still use this mod tbh, its very useful. I like to keep my bases modular too so I'm looking forward to an update
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ultra4

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Re: [B19] Miniaturisation
« Reply #78 on: September 23, 2018, 02:47:24 PM »

vanilla now moves some big objects but still leaves out basic stuff like a simple passivecooler or torchlamp, which are obviously easy to move around in real life. Thnks for keeping it up to date
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pinpi

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Re: [B19] Miniaturisation
« Reply #79 on: November 03, 2018, 04:19:52 AM »

Has development ceased or can an update for 1.0 can be expected? RimWorld is unplayable if there are glaringly obvious unrealistic limits to what pawns can move. I know the b19 version works okay in 1.0 but ModManager's whining makes me itchy.
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Sleeeper

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Re: [B19] Miniaturisation
« Reply #80 on: November 03, 2018, 04:54:28 AM »

change target version in About.xml to 1.0.2059 and mod manager will stop whining.
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pinpi

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Re: [B19] Miniaturisation
« Reply #81 on: November 03, 2018, 07:26:19 AM »

change target version in About.xml to 1.0.2059 and mod manager will stop whining.
Good idea. So... no update planned?
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hwfanatic

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Re: [B19] Miniaturisation
« Reply #82 on: November 03, 2018, 12:26:42 PM »

Updated.
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Heymom

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Re: [1.0] Miniaturisation
« Reply #83 on: November 04, 2018, 01:39:55 PM »

i have the VG mod.
It cant mini. the adv. hydroponics basins, i seem to remember i modded an old version to enable it. Any chance of a "official" fix ?

i tried this, but it aint working, not sure what def. name VG is using, as i cant locate it.
Code: [Select]
<!-- Adv. HydroponicsBasin -->

<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/ThingDef[defName = "Adv.HydroponicsBasinHydroponicsBasin"]/minifiedDef</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "Adv.HydroponicsBasin"]</xpath>
<value>
<minifiedDef>MinifiedThing</minifiedDef>
</value>
</li>
</operations>
</Operation>

<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/ThingDef[defName = "Adv.HydroponicsBasin"]/thingCategories</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "Adv.HydroponicsBasin"]</xpath>
<value>
<thingCategories>
<li>BuildingsProduction</li>
</thingCategories>
</value>
</li>
</operations>
</Operation>

<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/ThingDef[defName = "Adv.HydroponicsBasin"]/statBases/Mass</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "Adv.HydroponicsBasin"]/statBases</xpath>
<value>
<Mass>10</Mass>
</value>
</li>
</operations>
</Operation>
« Last Edit: November 04, 2018, 02:40:04 PM by Heymom »
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hwfanatic

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Re: [1.0] Miniaturisation
« Reply #84 on: November 04, 2018, 06:08:13 PM »

To find a defname, go to options and enable developer mode, after that, load the game and open the inspector (third icon from the right). Toggle deep inspection mode (first icon on the top-left). While inspector is open, hover over the building.
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Heymom

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Re: [1.0] Miniaturisation
« Reply #85 on: November 05, 2018, 10:28:16 AM »

To find a defname, go to options and enable developer mode, after that, load the game and open the inspector (third icon from the right). Toggle deep inspection mode (first icon on the top-left). While inspector is open, hover over the building.
tyvm.
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ultra4

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Re: [1.0] Miniaturisation
« Reply #86 on: November 07, 2018, 07:14:35 PM »

what is the difference between this mod and minifyeverything? this one seems to minify only some items? instead of everything?
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