Alpha 13 with Realism Mods ( e.g. CombatRealism ) - Extreme Classic - Tundra

Started by Nynzal, June 04, 2016, 03:25:23 PM

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Nynzal

Hey Guys, the first Let's Play colony in vanilla ended somewhat sadly.
So for this run, I searched for realistic mods, with a lot of gameplay improvement and not that heavy on content.
I put together some mods like CombatRealism and Hospitality, check out the modlist at the end.
Again on Extreme, I think we can manage to survive this time, build a prospering colony and make it to space!
If you have any suggestions for buildings, tactics, etc. just share them ;)

I'll upload episodes daily, starting today! New episodes will be posted here.
The first episode with pawn creation and the first buildings: -> Episode 1 <-
Jump to 3:20 to start with pawn creation, 12:50 for the landing!
-> Episode 2 <-
-> Episode 3 <-
-> Episode 4 <-
-> Episode 5 <-
-> Episode 6 <-
-> Episode 7 <-
-> Episode 8 <-
-> Episode 9 <-
-> Episode 10 <-
-> Episode 11 <-
-> Episode 12 <-

Here is the playlist!

Modlist:
- Community Core Library
- CCL Vanilla Tweaks
- EdB ColonistBar
- CombatRealism
- Hospitality
- Expanded Prosthetics & Organ Engineering 
- Stonecutting Tweaks
- RT-Fuse
- Log Walls
- Numbers
- SmartApparelOptimizier
A huge thanks to the modders, who created these mods!
Winter is coming

Nynzal

Already experiencing the mechanics of CombatRealism - almost out of ammo!
-> Episode 2 <-
Winter is coming

Nynzal

Winter is coming

Nynzal

This is the first time, where I truly experience the changed combat mechanics of CombatRealism!
-> Episode 4 <-
Winter is coming

Nynzal

Winter is coming

Nynzal

Winter is coming

Nynzal

Winter is coming

Nynzal

Winter is coming

Nynzal

Winter is coming

Nynzal

Winter is coming

Nynzal

Winter is coming

Nynzal

Winter is coming